Blender Git "particle-solver-dev" branch commits. Page: 72 / 119 July 10, 2019, 13:45 (GMT) | rename durations to remaining_durations
| July 10, 2019, 13:43 (GMT) | compute remaining durations in every thread again
| July 10, 2019, 13:17 (GMT) | store remaining durations instead of end times
| July 10, 2019, 12:56 (GMT) | pass array allocator to emitter and execute event interface
| July 10, 2019, 12:35 (GMT) | take event execute interface out of action interface
| July 10, 2019, 12:21 (GMT) | more centralized solution to getting an array ref for a range
| July 10, 2019, 11:54 (GMT) | use ParticleSets abstraction instead of emitter targets
| July 10, 2019, 10:59 (GMT) | simplify event execute interface
| July 10, 2019, 10:39 (GMT) | cleanup ParticleAllocators class
| July 10, 2019, 10:35 (GMT) | rename BlockAllocator to ParticleAllocator
| July 10, 2019, 10:32 (GMT) | remove intermediate class
| July 10, 2019, 10:27 (GMT) | start simplifying the emitter interface
| July 10, 2019, 09:58 (GMT) | Merge branch 'master' into functions
| July 10, 2019, 09:36 (GMT) | size input for mesh emitter
| July 10, 2019, 09:33 (GMT) | sync node trees when file is loaded
| July 10, 2019, 09:22 (GMT) | unify float and float3 caching
| July 10, 2019, 09:05 (GMT) | Cache particle blocks in container for reuse
| July 10, 2019, 08:26 (GMT) | store and cache size per particle
| July 9, 2019, 15:07 (GMT) | normal and emitter velocity inputs
| July 9, 2019, 15:01 (GMT) | move world state to mesh emitter
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