June 21, 2021, 14:31 (GMT) |
Cleanup: minor simplification to status allocation |
June 21, 2021, 14:31 (GMT) |
Geometry Nodes: fix z-up spline normal calculation Previously it didn't work when the tangents were collinear to the z axis. |
June 21, 2021, 14:31 (GMT) |
Fix pose-mode statistics with multi-object editing - Include all objects in pose mode. - Show the number of objects in pose mode. - Show the number of objects in edit mode for all types of objects (not just meshes). |
June 21, 2021, 14:31 (GMT) |
Geometry Nodes: Separate Components Node Implementation of T86970. This node takes a geometry input with multiple components and outputs them by component type. Meshes, Curves, and Point Clouds support combining multiple input instances, while volumes will only output the first volume component input until suitable instance realization for multiple volumes is finished. When direct geometry instancing is implemented it will be possible to avoid realizing instances in this node. Differential Revision: https://developer.blender.org/D11577 |
June 21, 2021, 14:31 (GMT) |
Fix: Image node alpha socket converted to operations twice On selecting a multi-layer image with a combined pass, a "Combined" socket is created and default combined pass socket "Image" is disabled by setting `SOCK_UNAVAIL` flag. When converting into operations, `ImageNode` converts alpha socket on finding any socket with a combined pass without checking the flag. Since commit rB93e2491ee724 an assertion fails when mapping sockets twice because now map `add_new` is used. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11566 |
June 21, 2021, 14:31 (GMT) |
Screen: simplify internal logic for new full-screen areas Creating a new full screen area had it's area initialized as empty, updating the screen then set the area to a 3D view (as a fallback), before the actual area type was set. This made setting the intended space-type run the 3D views exit callback on a 3D view without a View3D struct allocated, which the exit callback needed to account for. Resolve by calling ED_screen_change after the area type has been set. |
June 21, 2021, 14:31 (GMT) |
Compositor: Full frame Value node Adds full frame implementation to Value node operation. No functional changes. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11594 |
June 21, 2021, 14:31 (GMT) |
Alembic procedural: support reading per-vertex UV sets This adds support for importing UV sets which are defined per vertex, instead of per face corners. Such UV sets can be generated when the mesh is split according to UV islands, or when there is only one UV island, in which cases only a single UV value can be stored per vertex since vertices will never be on a seam. |
June 21, 2021, 14:31 (GMT) |
Cleanup: reduce warnings when compiling release builds. |
June 21, 2021, 14:31 (GMT) |
Compositor: Full frame RGB node Adds full frame implementation to RGB node operation. No functional changes. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11593 |
June 21, 2021, 14:31 (GMT) |
Cleanup: unused warning |
June 21, 2021, 14:31 (GMT) |
Cleanup: Add files for version independent versioning helpers Adds `source/blender/blendloader/intern/versioning_common.cc` and `versioning_common.h` for version independent versioning functions. I only placed `do_versions_add_region_if_not_found()` in there for now. `blo_do_version_old_trackto_to_constraints()` could also be added, but that's so old, I prefer keeping that in `versioning_legacy.c`. |
June 21, 2021, 14:31 (GMT) |
UI: Support right aligned non-shortcut hints in widgets Widget drawing code already supported drawing right-aligned, grayed out shortcut strings. This patch generalizes things a bit so this can also be used to draw other hints in the same way. There have been a few instances in the past where this would've been useful, D11046 being the latest one. Note that besides some manual regression testing, I didn't check if this works yet, as there is no code actually using it (other than the shortcuts). Can be checked as part of further development for D11046. A possible further improvement would be providing a way to define how clipping should be done. E.g. sometimes the right-aligned text should be clipped first (because it's just a hint), in other cases it should be left untouched (like current code explicitly does it for shortcuts). Removes the `UI_BUT_HAS_SHORTCUT` flag, which isn't needed anymore. |
June 21, 2021, 14:31 (GMT) |
DRW: sanitize 'DRW_mesh_batch_cache_dirty_tag' Create maps that specify which batches have vbo or ibo as a reference and use these maps to discard batches along with buffers. Differential Revision: https://developer.blender.org/D11588 |
June 21, 2021, 14:31 (GMT) |
Geometry Nodes: Allow int attribute input fields with single value Just like the way we often have a choice between an attribute input and a single float, this adds the ability to choose between attribute and integer input sockets, useful for D11421. |
June 21, 2021, 14:31 (GMT) |
Cleanup: Fix inconsistent parameter name warning |
June 21, 2021, 14:31 (GMT) |
VSE: Improve animation evaluation performance Use lookup string callback function for `sequences_all` RNA property `rna_SequenceEditor_sequences_all_lookup_string` using a GHash for faster lookups. When names are changed or strips are added/removed the lookup is tagged invalid. The next time the lookup is used it will rebuild it. Reviewed By: sergey, jbakker Differential Revision: https://developer.blender.org/D11544 |
June 21, 2021, 14:31 (GMT) |
Fix T88263: Incorrect image offset from old file Versioning code for converting strip offset property doesn't work, when property was animated and disabled or when crop was used. When offset property is animated and offset is enabled, animation is converted to be used with new transform design. When offset is disabled, animation is left untouched. New transform design doesn't have option to disable offset, and therefore old unconverted animation is used instead of converted static value. Remove animation from propery if it was unused. Another issue was that both X and Y offset animation was being corrected by factor caluclated for X channel. Reviewed By: sergey Differential Revision: https://developer.blender.org/D11370 |
June 21, 2021, 14:31 (GMT) |
BLI: use explicit task isolation, no longer part of parallel operations After looking into task isolation issues with Sergey, we couldn't find the reason behind the deadlocks that we are getting in T87938 and a Sprite Fright file involving motion blur renders. There is no apparent place where we adding or waiting on tasks in a task group from different isolation regions, which is what is known to cause problems. Yet it still hangs. Either we do not understand some limitation of TBB isolation, or there is a bug in TBB, but we could not figure it out. Instead the idea is to use isolation only where we know we need it: when holding a mutex lock and then doing some multithreaded operation within that locked region. Three places where we do this now: * Generated images * Cached BVH tree building * OpenVDB lazy grid loading Compared to the more automatic approach previously used, there is the downside that it is easy to miss places where we need isolation. Yet doing it more automatically is also causing unexpected issue and bugs that we found no solution for, so this seems better. Patch implemented by Sergey and me. Differential Revision: https://developer.blender.org/D11603 |
June 21, 2021, 14:31 (GMT) |
Splines: Add resize method to CurveEval This helps when adding splines to a new curve in parallel. |
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