Blender Git Commits
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Revision c24be2d by Antonio Vazquez / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
GPencil: Fix unreported problems painting after import SVG After doing an import, the bounding box of the stroke was not calculated and any operation related to brushes (Sculpt, Weight Paint and Vertex Paint) was not working as expected because the bounding box of the stroke was wrong. This problem was solved automatically after any edit operation, but must be solved in the import process. |
Revision db79692 by Bastien Montagne / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Revision df5551f by Brecht Van Lommel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Render: disable Z pass by default, leave only Combined It was somewhat arbitrary to have this one pass enabled that adds a bit of additional memory and render time overhead, even though it's not necessarily more important than others. |
Revision e5c7f12 by Sybren A. Stüvel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Fix T89976: Mirror Keys By Value performs wrong scale conversion In the graph editor, Mirror Keys by Value would convert the value to mirror over, to account for different units for linear & rotational properties. The conversion was done in the different direction, though, resulting in values that were too large by a factor of (180/pi)^2. |
Revision 03368c5 by Richard Antalik / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
UI: Fix time labels drawing Calculate frequency of time/frame label drawing, such that labels have at least 10px margin and don't overlap. Change timecode format: - Use at least `mm:ss` format - Don't display frames if all labels would end with +00 Reviewed By: Severin Differential Revision: https://developer.blender.org/D11792 |
Revision 0f72541 by Bastien Montagne / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
LayerCollection: Refactor of resync-with-Collection-hierarchy process. The goal of this refactor is to improve resync of LayerCollections hierarchy to match again Collection one. Current code would destroy and re-create valid layers whenever a parent collection would be removed, which leads to losing way too often layer-related settings when editing collection hierarchies. While this could be partially addressed from operators side, there was no way to fix those issues from lower level, more generic ID management code like ID remapping or library override resync processes. The new code builds a shallow wrapper around existing (aka old) layers hierarchy, does a set of checks to define the status of all existing layers, and try to find the closest matching unused layer in cases where layers and collections hierarchies do not match anymore. The intent is to both re-use as much as possible existing layers, and to pick the 'best' possible layer to re-use, following those heuristics: * Prefer layers children of current one first (in old hierarchy), and only use those from other higher-level hierarchies if no (grand-)child is found. * Prefer to use closest layers available in the old hierarchy. NOTE: The new code is about 12%-15% slower than the previous one, which is expected given the increased complexity. Note that this would not be an issue in practice if this code was not called way too often (needs to be converted to lazy update instead, which is a long known TODO). NOTE: The LayerCollectionResync code uses its own built-in version of FIFO queue, as performances in this code is currently a critical point (it can get called tens of thousands of times during a single (heavy) ID management operation currently, in a production file e.g.). Differential Revision: https://developer.blender.org/D12016 |
Revision 12298a5 by Bastien Montagne / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Fix LibOverride crashing in some cases where reference linked data gets MIA. When the root of an override hierarchy disapears, there is no way to do a proper resync, just abort. Reported by studio, thx. |
Revision 122bad7 by YimingWu / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
LineArt: Occlusion accuracy fix. This patch fixes occlusion function to handle one specific case (when an edge shares a point with triangle) better,especially when there's overlapping edges in this case. |
Revision 2bcdb4a by Wannes Malfait / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Fix T90221: geometry viewer node links to other socket types The viewer node in geometry node trees only supports geometry nodes. This patch ensures that when ctrl shift clicking on a node, it will only link to geometry sockets. Differential Revision: https://developer.blender.org/D12055 |
Revision 2c9e8a2 by YimingWu / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
LineArt: Camera Overscan Expand camera effective region to a portion beyond image frame so strokes won't end right at the border. Reviewed By: Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D12049 |
Revision 31d0434 by Sybren A. Stüvel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Deps: ensure osl/bin/oslc is using static libpng Pass `-DLINKSTATIC=ON` to the OSL CMake, to ensure it statically links to our libpng. Previously this was only applied on Windows, it's now on all platforms. |
Revision 35a4cef by Antonio Vazquez / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Data-block Preview: Create preview using current frame The preview was always using frame 1, but maybe the object has changed and it's better create preview using the current frame. Reviewed By: Severin Differential Revision: https://developer.blender.org/D12018 |
Revision 3a5fd97 by Bastien Montagne / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Revision 3e6fd42 by Campbell Barton / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Cleanup: reduce indentation in bpy.props Remove unnecessary NULL checks. |
Revision 43f0494 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Fix menu poll function being ignored for UILayout.menu Using `UILayout.menu()` [1] or `UILayout.menu_contents() [2], the menu would just always be added, the `poll()` check not being executed. As API user I would expect the `poll()` to deterimine visiblity of the menu. [1] https://docs.blender.org/api/current/bpy.types.UILayout.html#bpy.types.UILayout.menu [2] https://docs.blender.org/api/current/bpy.types.UILayout.html#bpy.types.UILayout.menu_contents Differential Revision: https://developer.blender.org/D12053 Reviewed by: Campbell Barton |
Revision 48b6cce by Sergey Sharybin / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Fix Cycles crash with fluid object motion blur disabled Motion attributes expects mesh to have non-zero number of motion steps, which was violated in the case when fluid mesh had motion blur disabled. This is a bit of annoying fix, because of the order of updates. More ideal solution would be to handle cached and fluid velocities in the sync_mesh_motion() which ensures all the dependencies between settings. |
Revision 490b36b by Campbell Barton / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Fix memory leaks in Python gizmo get/set handlers |
Revision 49240bc by Brecht Van Lommel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Cycles: remove WITH_CYCLES_DEBUG, add WITH_CYCLES_DEBUG_NAN WITH_CYCLES_DEBUG was used for rendering BVH debugging passes. But since we mainly use Embree an OptiX now, this information is no longer important. WITH_CYCLES_DEBUG_NAN will enable additional checks for NaNs and invalid values in the kernel, for Cycles developers. Previously these asserts where enabled in all debug builds, but this is too likely to crash Blender in scenes that render fine regardless of the NaNs. So this is behind a CMake option now. Fixes T90240 |
Revision 53ed446 by Bastien Montagne / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
BlenRead: Add GHash-based search for already read linked IDs. Ths commit adds a new `IDNameLibMap` to `Main`, used during file reading to quickly find already read linked IDs. Without that, search would use string-based search over list of linked data, which becomes extremely slow and inneficient in cases where a lot of IDs are linked from a same library. See also {T89194}. Extrem-usecase reported in T89194 is now about 4 times faster in linked data reading (about 2 times faster for the whole .blend file loading). More normal cases (like Sprites studio production files) have barely measurable speed improvements, a few percents at best. NOTE: `main_idmap` API was extended to support insertion and removal of IDs from the mapping, avoids having to re-create the whole thing several time during libraries expansion in readcode. Differential Revision: https://developer.blender.org/D11757 |
Revision 5b0dfca by Sergey Sharybin / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Fix building without Cycles logging Ideally can use assert() checks instead of suppressing the check entirely, but for now just fix compilation error quickly. |