Blender Git Commits

Blender Git "soc-2021-porting-modifiers-to-nodes_all" branch commits.

Page: 7 / 26

July 30, 2021, 14:56 (GMT)
Assets: Improve error message when "Clear Asset" fails

When using "Clear Asset" from the Asset Browser but with an asset
selected that is not stored in the current file, we can show a more
informative error message.
July 30, 2021, 14:56 (GMT)
Fix gpu.types.GPUTexture crash when the size argument was too big

Missing length check on the size argument before copying it
into a fixed size buffer.
July 30, 2021, 14:56 (GMT)
Fix 'BLI_task_parallel_mempool' keeping 'user_chunk' unchanged

When `BLI_task_parallel_mempool` does not use threading, the
`userdata_chunk` is allocated locally simulating a TLS.

However `func_reduce` is not called so the original chunk is ignored.

`task_parallel_iterator_no_threads` is another function that doesn't call
`func_reduce`. It also ignores `userdata_chunk_local` in the main iterator.

The solution in these cases is not to create a `userdata_chunk_local`.

This fixes T90131

Differential Revision: https://developer.blender.org/D12067
July 30, 2021, 14:56 (GMT)
cleanup: editor_image : Remove unused draw functions

These functions are unused currently..

Reviewed By: deadpin, jbakker

Differential Revision: https://developer.blender.org/D11968
July 30, 2021, 14:56 (GMT)
deps: Reduce llvm/clang footprint for windows

We shipped the whole bin folder for llvm/clang
while we only needed clang-format, by shipping
just the bits we need we save about 700 megabytes
off our svn lib download.
July 30, 2021, 14:56 (GMT)
Fix (studio-reported) liboverride resync crash after recent changes.

Recent own rBabf3ce811f6e prevented any LayerCollection update during
the whole liboverride resync process, for both performances and feature
reasons.

However that means that the various runtime caches like the Base GHash
are not cleared anymore during ID remapping process, so we need to call
`BKE_main_collection_sync_remap` instead of `BKE_main_collection_sync`
when we finally are ready for this update.

Reported by @eyecandy (Andy Goralczyk) from Blender studio, thanks!
July 30, 2021, 14:56 (GMT)
Cycles: upgrade CUDA to 11.4

This fixes a performance regression on Ampere cards, on specific scenes like
classroom. For cycles-x there is little difference, but this is still helpful
for LTS releases, and we need to upgrade at some point anyway.
July 30, 2021, 14:56 (GMT)
Revert "cmake: enable Wayland by default"

This reverts commit a2ccd0e495d54240f785ee425a15ba1bd2537e5a.

This change was part of the still-under-review patch D11489, which
hasn't been accepted yet.
July 30, 2021, 14:56 (GMT)
UI: Line Art: Rename "Baking" panel to "Bake"

Avoid using verbs for panel names, and be consistent with the
"Bake" panel in Cycles, Ocean Modifier, etc.
July 30, 2021, 14:56 (GMT)
XR: Fix for Viewport Denoising Artifacts

Addresses T76003. When using VR with Eevee and viewport denoising,
scene geometry could sometimes be occluded for one eye. Solution is
to use a separate GPUViewport/GPUOffscreen for each VR view instead
of reusing a single one for rendering.

Reviewed By: Julian Eisel, Cl�ment Foucault

Differential Revision: https://developer.blender.org/D11858
July 30, 2021, 14:56 (GMT)
Cleanup: fix warning -Wparentheses
July 30, 2021, 14:56 (GMT)
Fix compile error on macos introduced in last commit

std::optional::value() is not available on macos.
July 30, 2021, 14:56 (GMT)
Revert "VSE UX: Make Speed Effect strips more user friendly."

This reverts commit 3123f33380b35ae93afee0a30f36bc7181927b28 and
a092baa7f90b2d5f13771d46f64ff5cf86cc5a05.
July 30, 2021, 14:56 (GMT)
Fix T90065: disable attribute search in places where there is too little context

Differential Revision: https://developer.blender.org/D12008
July 30, 2021, 14:56 (GMT)
Many tweaks to f-curve drawing code
July 30, 2021, 14:56 (GMT)
Cleanup: fix compiler warnings due to implicit cast

Differential Revision: https://developer.blender.org/D11950
July 30, 2021, 14:56 (GMT)
UI: Line Art Modifier: Tweaks to labels and tooltips

- Clearer tooltips for Source Object/Collection.
- Remove redundant Source/Target on labels.
- Always write Grease Pencil with title case.
July 30, 2021, 14:56 (GMT)
VSE UX: Make Speed Effect strips more user friendly.

**Drawing Changes:**
- F-curve drawing for Stretch, Multiply, Length and Frame Number.
- Value drawing when no keyframes for Stretch, Length and Frame Numbers.

General view of the new drawing for each speed effect mode:
{F9796642, size=full}

Detail of the horizontal zero (blue) line in the new `Multiply` mode:
{F9798520, size=full}

Nice to have (but I don't know how):
- Auto adjusting of endframe when using Multiply or Boost.

Differential Revision: https://developer.blender.org/D6110
July 30, 2021, 14:56 (GMT)
Fix: Instantly hide bones after hitting H key in pose sliding

When using a pose slider it is possible to hide bones with the 'H' key.
Before this patch the screen didn't update, so you had to move the mouse 1 pixel to update.
This patch makes it so it updates right away

Reviewed by: Sybren A. St�vel
Differential Revision: https://developer.blender.org/D12024
Ref: D12024
July 30, 2021, 14:56 (GMT)
LayerCollections: Add a way to prevent their resync with Collection hierarchy.

This is an easy & safe, yet not-so-nice way to address the
LayerCollections vs. Collections hierarchy resync problem.

Currently this resync is enforced everytime something changes in the
Collections hierarchy, which is extremely inneficient, and can even
produce 'loss' of LayerCollection data during complex Collection
processes.

Current example is during Library Overrides resync process. New code:
* Makes resync significantly faster (between 10 and 15%).
* Fixes 'disappearing' layer collections settings on sub-collections'
layers.

NOTE: This is not a proper fix for the underlying issue. However,
implementing and testing the 'lazy update' solution as proposed by
{T73411} requires a significant amount of time (especially in testing
and tracking all places where code would need to ensure LayerCollections
are up-to-date), which is not possible currently.

Differential Revision: https://developer.blender.org/D11889
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021