Blender Git Commits
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Revision db5110e by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Assets: Improve error message when "Clear Asset" fails When using "Clear Asset" from the Asset Browser but with an asset selected that is not stored in the current file, we can show a more informative error message. |
Revision f36b7c0 by Campbell Barton / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Fix gpu.types.GPUTexture crash when the size argument was too big Missing length check on the size argument before copying it into a fixed size buffer. |
Revision efee24c by Germano Cavalcante / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Fix 'BLI_task_parallel_mempool' keeping 'user_chunk' unchanged When `BLI_task_parallel_mempool` does not use threading, the `userdata_chunk` is allocated locally simulating a TLS. However `func_reduce` is not called so the original chunk is ignored. `task_parallel_iterator_no_threads` is another function that doesn't call `func_reduce`. It also ignores `userdata_chunk_local` in the main iterator. The solution in these cases is not to create a `userdata_chunk_local`. This fixes T90131 Differential Revision: https://developer.blender.org/D12067 |
Revision f49bf8d by jim man / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
cleanup: editor_image : Remove unused draw functions These functions are unused currently.. Reviewed By: deadpin, jbakker Differential Revision: https://developer.blender.org/D11968 |
Revision f68e8e4 by Ray molenkamp / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
deps: Reduce llvm/clang footprint for windows We shipped the whole bin folder for llvm/clang while we only needed clang-format, by shipping just the bits we need we save about 700 megabytes off our svn lib download. |
Revision ffdf9fa by Bastien Montagne / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Fix (studio-reported) liboverride resync crash after recent changes. Recent own rBabf3ce811f6e prevented any LayerCollection update during the whole liboverride resync process, for both performances and feature reasons. However that means that the various runtime caches like the Base GHash are not cleared anymore during ID remapping process, so we need to call `BKE_main_collection_sync_remap` instead of `BKE_main_collection_sync` when we finally are ready for this update. Reported by @eyecandy (Andy Goralczyk) from Blender studio, thanks! |
Revision 035cf07 by Brecht Van Lommel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Cycles: upgrade CUDA to 11.4 This fixes a performance regression on Ampere cards, on specific scenes like classroom. For cycles-x there is little difference, but this is still helpful for LTS releases, and we need to upgrade at some point anyway. |
Revision 04001b2 by Sybren A. Stüvel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Revert "cmake: enable Wayland by default" This reverts commit a2ccd0e495d54240f785ee425a15ba1bd2537e5a. This change was part of the still-under-review patch D11489, which hasn't been accepted yet. |
Revision 0888a0a by Pablo Vazquez / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
UI: Line Art: Rename "Baking" panel to "Bake" Avoid using verbs for panel names, and be consistent with the "Bake" panel in Cycles, Ocean Modifier, etc. |
Revision 0bc2620 by Peter Kim / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
XR: Fix for Viewport Denoising Artifacts Addresses T76003. When using VR with Eevee and viewport denoising, scene geometry could sometimes be occluded for one eye. Solution is to use a separate GPUViewport/GPUOffscreen for each VR view instead of reusing a single one for rendering. Reviewed By: Julian Eisel, Cl�ment Foucault Differential Revision: https://developer.blender.org/D11858 |
Revision 121e854 by Peter Kim / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Cleanup: fix warning -Wparentheses |
Revision 1e35b59 by Manuel Castilla / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Fix compile error on macos introduced in last commit std::optional::value() is not available on macos. |
Revision 21d8d52 by Germano Cavalcante / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Revert "VSE UX: Make Speed Effect strips more user friendly." This reverts commit 3123f33380b35ae93afee0a30f36bc7181927b28 and a092baa7f90b2d5f13771d46f64ff5cf86cc5a05. |
Revision 24011d3 by Jacques Lucke / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Fix T90065: disable attribute search in places where there is too little context Differential Revision: https://developer.blender.org/D12008 |
Revision 253d0ff by Germano Cavalcante / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Many tweaks to f-curve drawing code |
Revision 26f3c87 by Nikhil Shringarpurey / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Cleanup: fix compiler warnings due to implicit cast Differential Revision: https://developer.blender.org/D11950 |
Revision 27b5d23 by Pablo Vazquez / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
UI: Line Art Modifier: Tweaks to labels and tooltips - Clearer tooltips for Source Object/Collection. - Remove redundant Source/Target on labels. - Always write Grease Pencil with title case. |
Revision 370a3cf by Germano Cavalcante / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
VSE UX: Make Speed Effect strips more user friendly. **Drawing Changes:** - F-curve drawing for Stretch, Multiply, Length and Frame Number. - Value drawing when no keyframes for Stretch, Length and Frame Numbers. General view of the new drawing for each speed effect mode: {F9796642, size=full} Detail of the horizontal zero (blue) line in the new `Multiply` mode: {F9798520, size=full} Nice to have (but I don't know how): - Auto adjusting of endframe when using Multiply or Boost. Differential Revision: https://developer.blender.org/D6110 |
Revision 3f55b12 by Christoph Lendenfeld / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Fix: Instantly hide bones after hitting H key in pose sliding When using a pose slider it is possible to hide bones with the 'H' key. Before this patch the screen didn't update, so you had to move the mouse 1 pixel to update. This patch makes it so it updates right away Reviewed by: Sybren A. St�vel Differential Revision: https://developer.blender.org/D12024 Ref: D12024 |
Revision 43111cd by Bastien Montagne / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
LayerCollections: Add a way to prevent their resync with Collection hierarchy. This is an easy & safe, yet not-so-nice way to address the LayerCollections vs. Collections hierarchy resync problem. Currently this resync is enforced everytime something changes in the Collections hierarchy, which is extremely inneficient, and can even produce 'loss' of LayerCollection data during complex Collection processes. Current example is during Library Overrides resync process. New code: * Makes resync significantly faster (between 10 and 15%). * Fixes 'disappearing' layer collections settings on sub-collections' layers. NOTE: This is not a proper fix for the underlying issue. However, implementing and testing the 'lazy update' solution as proposed by {T73411} requires a significant amount of time (especially in testing and tracking all places where code would need to ensure LayerCollections are up-to-date), which is not possible currently. Differential Revision: https://developer.blender.org/D11889 |