Display:
Master Commits
Branch Commits
All Commits
Blender
Git "temp-greasepencil-object-stacksplit" branch commits.
Page: 31 / 137
April 7, 2018, 09:37 (GMT)
Revert antialiasing commit The antialiasing was not working because the final image in default framebuffer is not used to calculate the AA pixels, so this double antialiasing was only adding drawing time. We need to find a way to mix the grease pencil with the current default framebuffer with antialiasing.
April 6, 2018, 14:17 (GMT)
Cleanup: Remove unused code
April 6, 2018, 14:07 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 6, 2018, 13:52 (GMT)
Set cursor when change object mode Cleanup workspace code and replace by change cursor function.
April 6, 2018, 12:25 (GMT)
UI: Fix object mode after merge
April 6, 2018, 12:20 (GMT)
Add bContext to function This parameter is required for grease pencil modifiers Maybe need more work to remove the bContext, but we need it now to compile.
April 6, 2018, 08:37 (GMT)
Try to fix the merge problems. Warning: Now this source code does not compile
April 6, 2018, 08:14 (GMT)
Merge branch 'blender2.8' into greasepencil-object Conflicts: source/blender/editors/object/object_edit.c source/blender/editors/object/object_modes.c source/blender/makesrna/intern/rna_brush.c
April 6, 2018, 08:11 (GMT)
New Line Primitive The straight lines could be done using Alt key while drawing, but it's better to have a simple primitive. This has been requested by artists.
April 5, 2018, 17:05 (GMT)
Add antialiasing when mix with default buffer on viewport Still pending antialiasing if there are objects when render.
April 5, 2018, 15:12 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 5, 2018, 14:14 (GMT)
Merge branch 'blender2.8' into greasepencil-object Conflicts: source/blender/gpu/GPU_shader.h
April 5, 2018, 09:55 (GMT)
Fix render after merge
April 5, 2018, 09:44 (GMT)
Merge branch 'blender2.8' into greasepencil-object Conflicts: source/blender/render/intern/source/external_engine.c
April 5, 2018, 09:38 (GMT)
Remove aspect ratio from VFX Blur on y-axis The aspect ratio was not required here because deform the image.
April 5, 2018, 09:34 (GMT)
Improve render image blending The blend of the Eevee/Cycles render and grease pencil render was not working as expected when grease pencil used transparency. Now the blend is using blend equation with GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA
April 4, 2018, 15:41 (GMT)
Cleanup: Style
April 4, 2018, 15:14 (GMT)
Cleanup: Add comments
April 4, 2018, 15:02 (GMT)
Cleanup: Move cache functions to own module
April 4, 2018, 14:37 (GMT)
Cleanup: Move vfx code and solve VFX order All the code moved to vfx module and now the VFX modifiers are evaluated in the same order defined in the interface. Before, the order was always the same and did not use the interface order.