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Git "temp-greasepencil-object-stacksplit" branch commits.
Page: 69 / 137
December 9, 2017, 15:25 (GMT)
Remove unused field
December 9, 2017, 15:20 (GMT)
Fix VFX Swirl modifier There was a problem with the conversion between screen space and camera space.
December 8, 2017, 18:48 (GMT)
Change Energy scale * 100
December 8, 2017, 18:19 (GMT)
Fix problems with vfx light modifier There was some problems with coordinate system between screen space and camera space.
December 8, 2017, 18:12 (GMT)
Fix problems with VFX light modifer There was a problem with the conversion of coordinate system between screen space a camera space.
December 8, 2017, 05:25 (GMT)
Fix: Add depsgraph relations from Palettes to GP data This fixes problems where changing Palette setings (such as fill opacity) should refresh the viewport (e.g. if there wasn't a fill before, changing the slider should make it appear, instead of requiring a framechange to make that happen).
December 8, 2017, 04:13 (GMT)
Fix compiler warning
December 8, 2017, 02:50 (GMT)
Merge branch 'blender2.8' into greasepencil-object
December 7, 2017, 21:50 (GMT)
WIP: Testing new system to define light position
December 7, 2017, 09:07 (GMT)
Cleanup: Remove unused variables
December 7, 2017, 06:40 (GMT)
WIP - Some debug code to try to figure out why artists are getting random crashes here Start blender with the debug (-d) flag to see debug prints for cases of unhandled updates.
December 6, 2017, 21:22 (GMT)
Fix merge error
December 6, 2017, 21:15 (GMT)
Merge branch 'blender2.8' into greasepencil-object Conflicts: source/blender/depsgraph/intern/builder/deg_builder_relations.cc
December 6, 2017, 21:07 (GMT)
Add VFX Light a object to define light position
December 6, 2017, 20:32 (GMT)
Remove color of light After run some test, this value is not valid in 2D. To tink there is a modifier already.
December 6, 2017, 16:50 (GMT)
Use function to avoid duplicated code
December 6, 2017, 16:41 (GMT)
New VFX light modifier This modifier simulates a point light over the stroke. There is not shadows support and use its own internal lamp point. Only ambient and diffuse. The use of this VFX is to get special effects. In the future, a real lighting system can be implemented using normal Blender lamps, but this is different of this modifier.
December 5, 2017, 18:05 (GMT)
Merge branch 'blender2.8' into greasepencil-object
December 5, 2017, 16:05 (GMT)
Merge branch 'blender2.8' into greasepencil-object
December 5, 2017, 16:03 (GMT)
Change Drawing brushes default radio