Blender Git Commits

Blender Git "tmp-2.83-cycles-rtx3-kernels" branch commits.

Page: 10 / 13

July 13, 2020, 15:13 (GMT)
Fix compile error in recent commit

This was introduced in rBd7b10e5b740fe2.
July 13, 2020, 15:13 (GMT)
Fix T77655 Overlay: Edit mode + wire drawtype + infront not transparent
July 13, 2020, 15:13 (GMT)
Fix T77759: "Not enough texture slots!" Message lags computer

Patch supplied by Cl�ment Foucault
July 13, 2020, 15:13 (GMT)
Fix T78042: GPencil: Strokes go missing after Interpolation from another layer

This was due some strokes could be tagged and as the layer was locked, the strokes were not untagged and removed when all tagged strokes are removed.

The tagged strokes are used as temp ghost of the interpolation and removed at the end of the interpolation.
July 13, 2020, 15:13 (GMT)
Fix T78134: GPencil interpolation crash

Need to verify active frame not NULL.
July 13, 2020, 15:13 (GMT)
EEVEE: Fix undefined behavior when using BSDF nodes inside volume shaders

This should fix T76171 Eevee bsdf shaders glitches
July 13, 2020, 13:55 (GMT)
Build: make update support for git tags

Previously it only picked the appropriate version with the
blender-vX.XX-release branches.
July 10, 2020, 12:28 (GMT)
Fix T78775: broken Embree build in make deps for 2.83

The release was re-issued for unknown reasons, changes seems like they would
have no impact on Cycles and Embree is disabled by default anyway.
July 9, 2020, 08:13 (GMT)
Bumped version to Blender 2.83.3-beta
July 9, 2020, 05:50 (GMT)
Updated version Blender 2.83 Release
July 2, 2020, 07:24 (GMT)
Fix T77095: fix Cycles performance regression with AMD RX cards

Apply the workaround only for known problematic drivers. The latest pro driver
appears to work correctly, hopefully the regular driver will as well once it
is updated to the same OpenCL driver version (3075.13).
July 2, 2020, 07:15 (GMT)
Fix T77734: random crash when rendering animation

Differential Revision: https://developer.blender.org/D7986
July 2, 2020, 07:12 (GMT)
Fix T66934 Overlay: "Outline Selected" overlay doesnt affect armatures

This is a really small fix. Could be included in 2.83 LTS branch.
July 2, 2020, 07:11 (GMT)
Fix: Crash when closing window while Outliner shows screens

Steps to reproduce were:
* From factory settings, change Outliner Display Mode to "Blender File"
* Open "Screens" item, make sure all listed screens are visible
* Open Preference window, close it
* Mouse hover the outliner -> crash

Fix is to force an Outliner tree rebuild when closing screens.
July 2, 2020, 07:10 (GMT)
Fix T77328: Crash on undo Draw Face Sets stroke with dyntopo active

Draw Face Sets does not work in Dyntopo and the sculpt API should be
responsible for that without needing to add checks all over the code,
but it was doing an undo push of type SCULPT_UNDO_FACE_SETS which is not
supported, causing the crash.

Reviewed By: sergey

Maniphest Tasks: T77328

Differential Revision: https://developer.blender.org/D7924
July 2, 2020, 07:09 (GMT)
Fix random crash in Cycles smoke volume loading

Don't access evaluated mesh data after freeing Blender depsgraph.

Potentially related to T77954.
July 2, 2020, 07:08 (GMT)
UV Editor: Fix Vertex Overlay color not being color managed

Could be backported to 2.83 LTS
July 2, 2020, 07:07 (GMT)
Fix T77754: Crash after any alembic import undo in an empty scene

Thanks @mont29 for this patch.

This creates an explicit undo step after the Alembic importer has finished
running. This is necessary when the importer runs as a background job.
July 2, 2020, 06:52 (GMT)
Fix T77712: Crash on proxied rig, custom bone shape, driver targeting rig

It turns out that
`DepsgraphNodeBuilder::build_object_data_geometry(Object *object, bool
is_object_visible)` was called for the custom shape with
`is_object_visible=false` when there are drivers, and
`is_object_visible=true` when there aren't any.
July 2, 2020, 06:51 (GMT)
Fix T77830: Crash in VR session when opening material preview

Draw-manager mutex has to be set before activating OpenGL/GPU context.
Otherwise, parallel jobs (like preview rendering) may try to activate
the context from another thread.

Also: Use WM wrappers for activating/releasing OpenGL context, which
have an additional assert check.

Suggest to backport this for 2.83.1.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021