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MiikaHweb Blog -> Blender (Page 6)


Blender Builds section updated

Jun-20-2010    0 Comments

Blender Builds section has been changed by replacing 32-bit GCC/MinGW compiled Blender builds with a Visual C++ build.

This is done to improve build stability and bugs caused by MinGW compiler. It's also easier to update only one 32-bit version instead of two.

Posted by MiikaH at 15:31

Category:Site News, Blender
Tags: Blender, Builds

Sintel and Iron Sky trailers released

May-14-2010    0 Comments

SintelBlender Foundation released a new trailer of it's upcoming short Sintel. It's made using Blender and other open source software.

Sintel runtime is about 12 minutes and it will be free to download when it's released. Previous short movies by Blender Foundation are Elephants Dream (2006) and Big Buck Bunny (2008).



You can download the trailer in 1080p resolution at Blender site.


Also the Finnish company behind Star Wreck movie series: Energia Productions, have released a trailer from their upcoming full length movie Iron Sky.

Posted by MiikaH at 08:17

Category:Movies, Blender
Tags: Movie, Sintel, Iron Sky, Blender

Blender fire tutorial is here

May-10-2010    0 Comments

Blender fireI have finished my fire tutorial for Blender 2.5. It took a bit longer than I thought but here it is. There is also a smoke tutorial coming soon.

Anyways, check it out here : Creating realistic fire in Blender 2.5

Posted by MiikaH at 17:22

Category:Site News, Blender, Tutorials
Tags: Blender, Tutorial, Fire, Smoke

Blender smoke + fire tutorial on the way

May-03-2010    0 Comments

There is two new tutorials coming soon: Introduction to Blender smoke simulator and making realistic fire in Blender.

Here is a short animation made from one of my fire tutorial sample *.blend files. Mancandy - the master of fire.

Posted by MiikaH at 19:21

Category:Site News, Blender
Tags: News, Tutorial, Blender, Smoke, Fire

Blender smoke update: domain border collisions

Mar-17-2010    0 Comments

Domain Collision SettingsI just finished a new feature for Blender smoke simulator: a possibility to change how smoke collides with domain borders.

The old system let smoke go through top and bottom sides of the domain but not the "walls". That caused some problems when using strong horizontal wind.

Now it's also possible to make the smoke to not collide any side or to collide with every side of the domain.


Update:

Added a possibility to change "Initial Velocity" multiplier.

Updated code patch can be downloaded here: smoke_collision_patch2_rev29368.patch
I have also updated my Blender Builds to use this patch.

Posted by MiikaH at 18:46

Category:Blender, Development
Tags: Blender, Smoke, Patch, Collision

Blender 2.5 Alpha 1 Released

Feb-20-2010    0 Comments

Blender 2.5 Alpha 1A new Blender testing release 2.5 Alpha1 was released today.

To find out what is new in this release compared to the stable version (2.49) check out Release Logs on Blender site.

Alpha 1 can be downloaded from Blender official site. Alternatively you can download a recent SVN 27027 from MiikaHweb Blender Builds -section.

Posted by MiikaH at 16:36

Category:Blender
Tags: Blender, Release

Smoke patch is now in Blender SVN

Jan-25-2010    1 Comment

Blender 2.5 smoke testingMy smoke simulator patch is now in Blender SVN. (Rev 26250)

Most visible changes in that patch are better support for multicore processors (OpenMP), more simulator related textures and a possibility to pass emitter particle's velocity to the smoke.

Posted by MiikaH at 16:24

Category:Blender, Development
Tags: Blender, Smoke, Patch

Smoke patch v3 released

Jan-15-2010    0 Comments

BlenderI just added a new version of smoke patch.

It's now possible to use smoke velocity as a texture and to change smoke cache compression method. (Light compression is recommended due to better performance.)

Downloads:
Precompiled builds
Patch file

Smoke patch changelogs: smoke_changes.txt

Posted by MiikaH at 17:57

Category:Blender, Development
Tags: Blender, Smoke, Patch

Using smoke heat as a texture

Jan-03-2010    0 Comments

Multicolored smoke in BlenderI just finished a Blender patch that allows using smoke heat as a texture. This might be useful in several temperature dependant simulations and it also allows faking some kind of multicolored smoke.


Here's a test video of two smoke flows with different heat values being colored by the heat.


I'll update Blender builds -section and add a patch later today.

Posted by MiikaH at 11:29

Category:Blender, Development
Tags: Blender, Smoke, Color, Patch

Smoke Explosion

Nov-26-2009    0 Comments

A new Blender animation added to Videos section : Smoke Explosion.
Smoke Explosion

It is made using the new Blender 2.5 smoke simulator and some tricks with the material. ;p

Posted by MiikaH at 16:53

Category:Site News, Blender
Tags: Update, Smoke, Video, Blender



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