November 19, 2019, 14:29 (GMT) |
Merge branch 'temp-openxr-buildstuff' into temp-openxr-directx |
November 19, 2019, 14:28 (GMT) |
Merge branch 'master' into temp-openxr-buildstuff |
November 19, 2019, 14:04 (GMT) |
Apply clang-format to changed files |
Revision 0cf8799 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 19, 2019, 13:34 (GMT) |
more utility functions |
November 19, 2019, 13:26 (GMT) |
Fix T69798: Pinning empty image objects We have no dedicated image context tab, so for now making sure we don't end up passing its ID as the pinned one. If we ever get one, we then will need a different solution here, like changing the ID that owns the data to be the object, instead of the empty image datablock. Differential Revision: https://developer.blender.org/D6273 |
November 19, 2019, 13:24 (GMT) |
Merge branch 'master' into wm-drag-drop-rewrite |
Revision 046204e by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 19, 2019, 12:38 (GMT) |
extract preprocessed vtree data from builder |
Revision 3d16a81 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 19, 2019, 09:49 (GMT) |
improved debug error checking |
Revision 1aef4b1 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 19, 2019, 09:17 (GMT) |
cleanup parameter checks |
November 19, 2019, 08:51 (GMT) |
Fix T71554: 'Hide Unselected' not working for certain selections rBc6cbcf83d015 caused to early out e.g when not all faces were selected (but surrounding faces were, so implicitly all vertices were selected). Now take (mixed also) selection mode into account. Maniphest Tasks: T71554 Differential Revision: https://developer.blender.org/D6254 |
November 18, 2019, 23:44 (GMT) |
Cleanup: Port back the custom shape ghash to revert perf regression Using the DRW instancing is much slower because the modelmat ubo is too small to contain many obmat of the same GPUBatch type. |
November 18, 2019, 23:41 (GMT) |
Cleanup: Remove stipple start position duplication Removes 3 floats per stipple vert. Using the same technique we could remove the need for geom shader for GPU internal shader shader. |
November 18, 2019, 22:05 (GMT) |
Overlay Engine: Loose Edges/Verts |
November 18, 2019, 20:40 (GMT) |
Painfully update patch to latest master |
November 18, 2019, 19:13 (GMT) |
Merge branch 'master' into tmp-overlay-engine |
November 18, 2019, 19:12 (GMT) |
Overlay Engine: Fix background image and sort empty images by Z depth |
November 18, 2019, 19:04 (GMT) |
GPencil: Change sort comparison function |
November 18, 2019, 19:03 (GMT) |
Python API: assume that a crashed Python operator returned FINISHED. The CANCELLED return value from an operator is intended for signaling that the operator aborted execution without changing anything, and an Undo stack entry should not be created. When a Python operator crashes, it is not safe to assume that it did nothing, so it should interpret it as FINISHED instead. Otherwise, the undo system behavior after an operator failure feels broken. Differential Revision: https://developer.blender.org/D6241 |
November 18, 2019, 16:46 (GMT) |
Overlay Engine: Sculpt Mask |
November 18, 2019, 16:20 (GMT) |
Overlay Engine: Particles |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021