August 23, 2019, 22:24 (GMT) |
UI: Sequencer: Move header spacer in to Preview modes Patch by Peter Fog (tintwotin) Differential Revision: D5511 |
August 23, 2019, 22:22 (GMT) |
UI: Clip Editor: Move fractional zoom values into sub-menu Patch by Peter Fog (tintwotin) Differential Revision: D5525 |
August 23, 2019, 22:13 (GMT) |
Avoid OpenGL context deactivation, just to reactivate it immediately |
August 23, 2019, 21:46 (GMT) |
Remove hack to resize the usable default framebuffer region |
August 23, 2019, 21:36 (GMT) |
Remove blitting from default framebuffer |
August 23, 2019, 21:34 (GMT) |
Transform: option to transform origins in object mode Currently supports mesh, armature, lattice, curve & metaballs. Access from pivot popover. |
August 23, 2019, 21:34 (GMT) |
Cleanup: unused args |
August 23, 2019, 21:24 (GMT) |
Cleanup: Fix PEP8 issues |
August 23, 2019, 21:10 (GMT) |
Fix T66924 : Move GPencil Modifiers evaluation to Depsgraph Before, the evaluation of modifers were done in draw manager. The reason of the old design was grease pencil was designed before depsgraph was in place. This commit moves this logic to depsgraph to follow general design and reduce Draw Manager complexity. Also, this is required in order to use modifiers in Edit modes. Really, there is nothing really new in the creation of derived data, only the logic has been moved to depsgraph, but the main logic is the same. In order to get a reference to the original stroke and points, a pointer is added to Runtime data as part of the evaluated data. These pointers allow to know and use the original data. As the modifiers now are evaluated in Depsgraph, the evaluated stroke is usable in Edit modes, so now it's possible to work with the evaluated version instead to use a "ghost" of the final image over the original geometry as work today. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5470 |
August 23, 2019, 21:08 (GMT) |
Add Monado to the list of known runtimes |
August 23, 2019, 21:01 (GMT) |
GPencil: Object data UI updates Some tweaks for the Grease Pencil object data UI: - Update main layers controls for consistency (Opacity, Blend mode). - Move "Show only On Keyframed" checkbox to Display section. - Change "Duplicate Layer" icon in Layer menu. {F7695928} Reviewers: antoniov, pepeland, billreynish Reviewed By: billreynish Tags: #bf_blender, #grease_pencil Differential Revision: https://developer.blender.org/D5571 |
August 23, 2019, 18:32 (GMT) |
August 23, 2019, 18:20 (GMT) |
Snapping System: Improve drawing indicating `Perpendicular` snap Since pependicular snap depends on `snapTarget` it is important to indicate where this target is so as not to confuse users. So draw a pivot where the target is and a dotted line toward the perpendicular snap point. Reviewers: campbellbarton, brecht, billreynish Differential Revision: https://developer.blender.org/D5557 |
August 23, 2019, 16:58 (GMT) |
LibOverride: Disable the re-parenting of overriding objects to the instancing empty. Does not seems to be that useful... And it's breaking the objects also 'parented' to an armature through a modifier... |
August 23, 2019, 16:42 (GMT) |
UI: layout padding changes to autorun dialog, to match save dialog Differential Revision: https://developer.blender.org/D5568 |
August 23, 2019, 16:36 (GMT) |
UI: layout and text changes for unsaved changes dialog Patch by Harley Acheson, with additional changes by Yevgeny Makarov. Differential Revision: https://developer.blender.org/D5133 |
August 23, 2019, 15:51 (GMT) |
Merge branch 'master' into soc-2019-openxr |
August 23, 2019, 15:46 (GMT) |
Avoid redundant framebuffer resize and offscreen texture drawing |
Revision 6d0dad6 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 23, 2019, 15:35 (GMT) |
Update Vector implementation |
August 23, 2019, 15:20 (GMT) |
Merge branch 'master' into greasepencil-object |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021