Blender Git Loki

Kaikki Blender Git kommitit.

Page: 2372 / 8462

July 9, 2019, 11:48 (GMT)
rename modifier
July 9, 2019, 11:33 (GMT)
remove unused code
July 9, 2019, 11:32 (GMT)
move action builders to separate functions
July 9, 2019, 11:24 (GMT)
simplify inserters
July 9, 2019, 11:02 (GMT)
Cloth: aspect ratio parameter implemented

Now, while collapsing an edge, the aspect ratio is determined by the user, this ensures better quality of the triangles.
July 9, 2019, 10:55 (GMT)
initial process node interface
July 9, 2019, 10:29 (GMT)
fix variable names
July 9, 2019, 10:27 (GMT)
new node_frontend interface
July 9, 2019, 10:16 (GMT)
remove unnecessary includes
July 9, 2019, 10:13 (GMT)
move inserters to separate file
July 9, 2019, 10:12 (GMT)
Fix T57652: Multires undo broken with shared object data
July 9, 2019, 10:02 (GMT)
move integrator to seprate file
July 9, 2019, 10:01 (GMT)
GPU: ATI Proxy check

The AMD PRO driver on linux PROXY check also fails. Now the
configuration ATI/Unix/Official driver will also bypass the
Proxy test.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5205
July 9, 2019, 09:53 (GMT)
move step description to separate file
July 9, 2019, 09:52 (GMT)
Fix T64483: crash when hovering over outliner after closing render window

The `tselem->id` pointer can also be used for non-ID data (according to
this comment in DNA_outliner_types.h:

```
/* XXX We actually also store non-ID data in this pointer for identifying
* the TreeStoreElem for a TreeElement when rebuilding the tree. Ugly! */
```

As such, I don't mind adding a `NULL`-check in the
`is_object_data_in_editmode()` function. After all, when there is no
object, its data certainly is not in edit mode.
July 9, 2019, 09:44 (GMT)
move world state to separate file
July 9, 2019, 09:28 (GMT)
Fix warnings and compile error on GCC
July 9, 2019, 09:24 (GMT)
Fix T66274: Object Texture Coordinate mode not updating in Lookdev / Eevee
July 9, 2019, 09:23 (GMT)
taking emitter velocity into account
July 9, 2019, 08:56 (GMT)
Enable grid floor in VR session

Helps quite a bit orientating.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021