Revision 5204043 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 9, 2019, 11:48 (GMT) |
rename modifier |
Revision a9c1831 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 9, 2019, 11:33 (GMT) |
remove unused code |
Revision d2e4f94 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 9, 2019, 11:32 (GMT) |
move action builders to separate functions |
Revision 4b9b9c7 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 9, 2019, 11:24 (GMT) |
simplify inserters |
July 9, 2019, 11:02 (GMT) |
Cloth: aspect ratio parameter implemented Now, while collapsing an edge, the aspect ratio is determined by the user, this ensures better quality of the triangles. |
Revision 72913db by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 9, 2019, 10:55 (GMT) |
initial process node interface |
Revision 6ab1d30 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 9, 2019, 10:29 (GMT) |
fix variable names |
Revision 1bfe567 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 9, 2019, 10:27 (GMT) |
new node_frontend interface |
Revision fb1fdbd by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 9, 2019, 10:16 (GMT) |
remove unnecessary includes |
Revision 43d037b by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 9, 2019, 10:13 (GMT) |
move inserters to separate file |
July 9, 2019, 10:12 (GMT) |
Fix T57652: Multires undo broken with shared object data |
Revision d845e15 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 9, 2019, 10:02 (GMT) |
move integrator to seprate file |
July 9, 2019, 10:01 (GMT) |
GPU: ATI Proxy check The AMD PRO driver on linux PROXY check also fails. Now the configuration ATI/Unix/Official driver will also bypass the Proxy test. Reviewed By: fclem Differential Revision: https://developer.blender.org/D5205 |
Revision 8364c3a by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 9, 2019, 09:53 (GMT) |
move step description to separate file |
July 9, 2019, 09:52 (GMT) |
Fix T64483: crash when hovering over outliner after closing render window The `tselem->id` pointer can also be used for non-ID data (according to this comment in DNA_outliner_types.h: ``` /* XXX We actually also store non-ID data in this pointer for identifying * the TreeStoreElem for a TreeElement when rebuilding the tree. Ugly! */ ``` As such, I don't mind adding a `NULL`-check in the `is_object_data_in_editmode()` function. After all, when there is no object, its data certainly is not in edit mode. |
Revision 81795f3 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 9, 2019, 09:44 (GMT) |
move world state to separate file |
Revision a05104d by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) July 9, 2019, 09:28 (GMT) |
Fix warnings and compile error on GCC |
July 9, 2019, 09:24 (GMT) |
Fix T66274: Object Texture Coordinate mode not updating in Lookdev / Eevee |
Revision f3b06e8 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 9, 2019, 09:23 (GMT) |
taking emitter velocity into account |
Revision 7fe1cc8 by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) July 9, 2019, 08:56 (GMT) |
Enable grid floor in VR session Helps quite a bit orientating. |
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