Blender Git Loki

Kaikki Blender Git kommitit.

Page: 2420 / 8462

June 25, 2019, 08:00 (GMT)
Sequencer UI: Move Refresh button from header to the View menus

This button didn't need to be so prominent, and clashed with the Sequencer sidebar
June 25, 2019, 07:39 (GMT)
Fix: Wrong check in Sequencer sidebar

Didn't reflect recent naming changes.
June 25, 2019, 06:33 (GMT)
GPENCIL: Prevent sampling from crashing. Need a new implementation to calculate acturate segment count.
June 25, 2019, 06:07 (GMT)
TexturePaint: Fix Shader Compilation
June 25, 2019, 06:04 (GMT)
GPENCIL: removed weights sample. Needs new implementaion.
June 25, 2019, 05:44 (GMT)
LANPR: target GP material selection working
June 25, 2019, 05:25 (GMT)
LANPR: red-out modifier name when target is not set.
June 25, 2019, 05:24 (GMT)
LANPR: filter GP targets only.
June 25, 2019, 04:39 (GMT)
LANPR: Comment changed into C style.
June 25, 2019, 04:15 (GMT)
Merge branch 'master' into soc-2019-npr
June 25, 2019, 02:23 (GMT)
Merge branch 'master' into soc-2019-outliner
June 25, 2019, 02:16 (GMT)
Outliner: Redo synced selection dirty outliner implementation

The previous implementation assumed each selection type was identical
and synced each outliner with the 3D view. This had flaws because
hidden objects can be selected in the outliner, and it would be impossible
to know whether or not to keep them selected when syncing. To work around
that and other cases, this implementation does two things:

1. After any 3D view selection, sync selection flags with an outliner.
After syncing, a clean outliner is stored. Then the other outliners
are marked as dirty, to be synced from the clean outliner.

2. After an outliner select, that outliner is set as clean and the
other outliners are marked as dirty to be synced from.

More work is needed to support all outliner selection operations,
as well as properly supporting extending selections from the 3D
view. However, the underlying code for selection syncing should now
support the edge cases that the other implementation failed to
support.
June 25, 2019, 01:29 (GMT)
Fix T66096: Crash in Cycles versioning
June 25, 2019, 01:29 (GMT)
Fix building without bullet enabled
June 24, 2019, 20:56 (GMT)
Define distance function in terms of len
June 24, 2019, 19:58 (GMT)
Reduce voronoi smoothing kernel size.

Seven steps is too much for higher dimensions.
June 24, 2019, 19:22 (GMT)
The first pixels pushed to Windows Mixed Reality HMDs!

Just a clear call for now, so all you see is a blue world. This blue
"world" is however drawn by Blender!

Also fixes use after destruction of compositor layer data.
June 24, 2019, 18:46 (GMT)
Fix T65996: metaballs converted to meshes appear to render at an incorrect isosurface.

Not much to be done here really, besides adding yet another hack to that
giant pile of hacks that are mballs...

So to avoid newly created copy of basis of mball to influence to mball
computation, we simply switch it to Empty object for the depsgraph
update run.

Not nice, but working (besides a weird change of basis obflag which
should not happen), and presumably reasonably safe change.
June 24, 2019, 16:46 (GMT)
Fix T63828, T62005: copy/paste or append loses rigid body object

Previously settings were removed, now add to the rigid body world automatically
even if it's a bit ill defined, since this is confusing for users.

Fundamentally the concept of a rigid body world collection could be revised, and
left only as an optional thing.
June 24, 2019, 16:42 (GMT)
Merge remote-tracking branch 'origin' into soc-2019-cycles-procedural
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021