May 22, 2019, 19:08 (GMT) |
BKE Library handling: add function to recompute usercounts of IDs. This will be needed in undo/redo case, since we do not re-read linked IDs, their usercounts become total garbage (especially in 'used by local ID' cases)... |
May 22, 2019, 17:52 (GMT) |
Sequencer: ensure Strip is the default active panel |
May 22, 2019, 16:22 (GMT) |
Visibility panel: Use "toggle" keyword No functional nor visual change. This is a partial revert of 0910932e71d2. The toggle option was introduced on 6640bcca7422. This allow us to simplify the outliner draw code so it uses the icon as defined in the RNA (as oppose to get the value there once again). |
Revision cbb8bd4 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) May 22, 2019, 15:31 (GMT) |
better cross platform exponent computation |
Revision 8c37c37 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) May 22, 2019, 15:21 (GMT) |
more assertions in ArrayLookup |
Revision e59d026 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) May 22, 2019, 15:11 (GMT) |
create ArrayRef from std::vector and std::array |
Revision dac0f48 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) May 22, 2019, 15:00 (GMT) |
cleanup SmallMap |
May 22, 2019, 14:59 (GMT) |
UI: allow shrinking panel height to zero when open. Currently if a panel becomes empty (draw simply returns), it stays at the last non-empty height. This seems to be caused by some legacy checks that may be completely obsolete, but the safest fix is to at least allow resetting height when the panel is open. |
May 22, 2019, 14:42 (GMT) |
Sequencer: Swap Data and Info panel names Following feedback from Blender Studio animators |
Revision 2888708 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) May 22, 2019, 14:41 (GMT) |
ArrayRef constructor for SmallSet |
May 22, 2019, 14:38 (GMT) |
Error in last commit |
Revision 3ab2a2a by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) May 22, 2019, 14:37 (GMT) |
correct small object optimization for sets and maps |
May 22, 2019, 14:35 (GMT) |
Fix T64679: Missing dirty preferences tag Use a default update function for user preferences that tags dirty and redraws (if changed). This avoids relying on button changes which fail in some cases. |
May 22, 2019, 14:35 (GMT) |
RNA: add fallback update function Use so we can have a default update function, that doesn't need to be set for every property. |
May 22, 2019, 14:35 (GMT) |
Cleanup: disambiguate rna_userdef_update_ui/ui_update |
May 22, 2019, 14:35 (GMT) |
Cleanup: unused vars |
Revision d5b707b by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) May 22, 2019, 14:22 (GMT) |
improve SmallStack class |
Revision 9ec8e30 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) May 22, 2019, 14:16 (GMT) |
more efficient small vector extend |
May 22, 2019, 14:16 (GMT) |
DrawEngines: Depth Of Field Units The unit system is designed for displaying and editing and not for rendering. Eevee, Workbench and GPencil used these settings to convert the focal length and sensor size to world units. Making depth of field render differently with Cycles. For now we will remove the scale in the draw engines to match cycles, until we implemented a camera parameters specific scale. Reviewed By: brecht, fclem Maniphest Tasks: T64988 Differential Revision: https://developer.blender.org/D4925 |
May 22, 2019, 14:09 (GMT) |
DRW/Eevee: Fix camera texture coordinates in renders This patch fix the issue introduced by recent refactor and fixes computation when using overscans. |
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