Blender Git Loki

Blender Git commits from all branches.

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August 22, 2019, 21:24 (GMT)
Address and remove some TODOs marked in code
August 22, 2019, 21:02 (GMT)
Cleanup: Unused functions, add comments, sync to master
August 22, 2019, 16:04 (GMT)
Better modeling of outputs of individual intersections.

With new IntersectOutput structure, can see all the algorithms
needed to get from a union of individual IntersectOutputs to
an edit to a Mesh.
August 22, 2019, 16:01 (GMT)
Merge branch 'master' into greasepencil-object
August 22, 2019, 14:46 (GMT)
GPencil: Verify duplicate SVG materials only for SOLID

For gradient types, each color is a different material.
August 22, 2019, 12:19 (GMT)
fix build error
August 22, 2019, 11:57 (GMT)
Smoke: Performance optimization for cached playback.

Using C++ value initializers for empty arrays instead of manually
iterating and assigning zeroes.
August 22, 2019, 11:33 (GMT)
Improve batch file text for starting Blender with Oculus support
August 22, 2019, 11:25 (GMT)
Merge branch 'master' into filebrowser_redesign
August 22, 2019, 10:14 (GMT)
Merge branch 'master' into functions
August 22, 2019, 10:03 (GMT)
Merge branch 'master' into greasepencil-object
August 22, 2019, 10:02 (GMT)
GPencil: Create Linear gradient fill colors in SVG conversion

There are several limitations in this conversion because SVG support multiple color, but GP only 2. For GP only the extreme colors (first and last) are used.

The mix factor is always set to 0.5.

The angle of the gradient is calculated using the direction of the line defined in Linear gradient.
August 22, 2019, 09:47 (GMT)
New boolean math node with And, Or and Not operation
August 22, 2019, 09:44 (GMT)
fix boolean c++/llvm conversion
August 22, 2019, 06:34 (GMT)
OpenVDB: Made all modifier parameters animatable.
August 21, 2019, 22:39 (GMT)
Updated VertexSnap patch against recent 2.8
August 21, 2019, 20:49 (GMT)
Fix alembic code merge issues.

August 21, 2019, 18:58 (GMT)
Don't create a DirectX swap-chain

We only render offscreen anyway. There's no point in creating a
swap-chain. This simplifies things quite a bit.
August 21, 2019, 18:40 (GMT)
DirectX: Create an own render-target, don't use swapchain for blitting
August 21, 2019, 18:39 (GMT)
Merge branch 'master' into greasepencil-object
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021