August 22, 2019, 21:24 (GMT) |
Address and remove some TODOs marked in code |
August 22, 2019, 21:02 (GMT) |
Cleanup: Unused functions, add comments, sync to master |
Revision 05f15a3 by Howard Trickey August 22, 2019, 16:04 (GMT) |
Better modeling of outputs of individual intersections. With new IntersectOutput structure, can see all the algorithms needed to get from a union of individual IntersectOutputs to an edit to a Mesh. |
August 22, 2019, 16:01 (GMT) |
Merge branch 'master' into greasepencil-object |
August 22, 2019, 14:46 (GMT) |
GPencil: Verify duplicate SVG materials only for SOLID For gradient types, each color is a different material. |
Revision c20301a by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 22, 2019, 12:19 (GMT) |
fix build error |
August 22, 2019, 11:57 (GMT) |
Smoke: Performance optimization for cached playback. Using C++ value initializers for empty arrays instead of manually iterating and assigning zeroes. |
August 22, 2019, 11:33 (GMT) |
Improve batch file text for starting Blender with Oculus support |
August 22, 2019, 11:25 (GMT) |
Merge branch 'master' into filebrowser_redesign |
Revision ac4c2b3 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 22, 2019, 10:14 (GMT) |
Merge branch 'master' into functions |
August 22, 2019, 10:03 (GMT) |
Merge branch 'master' into greasepencil-object |
August 22, 2019, 10:02 (GMT) |
GPencil: Create Linear gradient fill colors in SVG conversion There are several limitations in this conversion because SVG support multiple color, but GP only 2. For GP only the extreme colors (first and last) are used. The mix factor is always set to 0.5. The angle of the gradient is calculated using the direction of the line defined in Linear gradient. |
Revision 9644f7c by Eitan / Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 22, 2019, 09:47 (GMT) |
New boolean math node with And, Or and Not operation |
Revision 1a0a642 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 22, 2019, 09:44 (GMT) |
fix boolean c++/llvm conversion |
August 22, 2019, 06:34 (GMT) |
OpenVDB: Made all modifier parameters animatable. |
August 21, 2019, 22:39 (GMT) |
Updated VertexSnap patch against recent 2.8 |
August 21, 2019, 20:49 (GMT) |
Fix alembic code merge issues. |
August 21, 2019, 18:58 (GMT) |
Don't create a DirectX swap-chain We only render offscreen anyway. There's no point in creating a swap-chain. This simplifies things quite a bit. |
August 21, 2019, 18:40 (GMT) |
DirectX: Create an own render-target, don't use swapchain for blitting |
August 21, 2019, 18:39 (GMT) |
Merge branch 'master' into greasepencil-object |
|
|
|


Master Commits
MiikaHweb | 2003-2021