Revision 13cff0d by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 18, 2019, 05:36 (GMT) |
LANPR: Move main panel to render tab |
June 18, 2019, 04:54 (GMT) |
Merge branch 'soc-2019-outliner' of git.blender.org:blender into soc-2019-outliner |
June 18, 2019, 04:53 (GMT) |
Outliner: Sync selection state on sync selection toggle When turning on synced selection, sync the selection. Previously this required clicking in the outliner or doing a 3D view selection operation. |
June 18, 2019, 04:48 (GMT) |
Merge branch 'master' into soc-2019-outliner |
June 18, 2019, 04:35 (GMT) |
Outliner: Don't adjust horizontal scroll on show active The show active operator tried to scroll the outliner horizontally to show the active object. On wide outliners this caused a jittery redraw on mousemove. When the outliner was more narrow, repeating the operation also caused unexpected jittery redraws. |
June 18, 2019, 03:01 (GMT) |
Outliner: Fix TreeStore loading in textbutton edit mode Fixes incorrectly added the TSE_ACTIVE flag field after TSE_SELECTED because it logically made more sense there. Old files were loading with each tree element in textbutton edit mode. This addresses that and other issues with mismatches on TreeStoreElem flags. |
Revision 4eeb752 by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 17, 2019, 23:02 (GMT) |
Use some C++ features where useful Also correct include guards. |
Revision f30fcd6 by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 17, 2019, 21:45 (GMT) |
Initially move XR files to GHOST and compile in C++ |
Revision 47e8133 by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 17, 2019, 20:24 (GMT) |
Merge branch 'master' into soc-2019-openxr |
June 17, 2019, 17:59 (GMT) |
Outliner: Versioning for active element theme change It doesn't have a version bump condition currently to always apply the theme during the summer of code |
June 17, 2019, 17:37 (GMT) |
[Fast import/export] Changed to use C style output for OBJ |
June 17, 2019, 16:43 (GMT) |
Merge branch 'master' into soc-2019-outliner |
June 17, 2019, 14:36 (GMT) |
Making OpenVDB compile. |
Revision 155c1de by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 17, 2019, 13:52 (GMT) |
improved particle attribute handling |
Revision 8482ee2 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 17, 2019, 13:51 (GMT) |
utilities to create a range before/after another |
Revision 270f4cb by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 17, 2019, 13:13 (GMT) |
SmallVector: Append N Times |
June 17, 2019, 12:35 (GMT) |
disabled offset based fallback in rotation calculation it caused unwanted sudden rotation changes |
June 17, 2019, 11:31 (GMT) |
Cloth: don't use current method of adding verts The current method will not work after collapse edges is implemented, it might cause lose of information thus simulation would not be accurate. Need to convert ClothVertex to be an array instead, and work from there. |
June 17, 2019, 11:24 (GMT) |
Cycles: VDB lookup transformation is now entirely derived from Blender input, no more lookups into VDB world transform. This fixes some VDB files that rendered incorrectly. |
June 17, 2019, 11:07 (GMT) |
Cycles: fixed Linux build with gcc |
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