June 7, 2021, 10:14 (GMT) |
Removed unneeded changes. |
June 7, 2021, 09:58 (GMT) |
Keep track of task user data in scheduled. |
Revision 6465a29 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 7, 2021, 09:37 (GMT) |
Merge remote-tracking branch 'origin/master' into asset-browser-poselib |
Revision 84aef86 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 7, 2021, 09:36 (GMT) |
Pipeline config: use asset-browser-poselib addon branch Configure the build pipeline to use the `asset-browser-poselib` addons branch. This makes the `pose_library` addon available. This change is similar to rB15a791d85cb29abc5f775c1aa57c5433cea0d958. |
Revision 41f66d5 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) June 7, 2021, 08:56 (GMT) |
Merge remote-tracking branch 'origin/master' into asset-browser-poselib |
June 7, 2021, 06:13 (GMT) |
Merge branch 'master' into temp-T88822-gpu-thread-safe-index-builder |
June 7, 2021, 03:16 (GMT) |
Export transform was wrongly calculated. Several mistakes fixed: Blender's axes convention was wrongly stated; the mat3_from_axis_conversion in C returns a transposed matrix, probably because it was copied from Python; the axis transformation wasn't properly applied to the location part of an object transform. |
June 7, 2021, 02:08 (GMT) |
USD IO: format fixes. |
June 6, 2021, 21:43 (GMT) |
Cleanup: Use enum types instead of short No functional changes |
June 6, 2021, 21:16 (GMT) |
Cleanup: pose_slide.c use STRNCPY No functional changes |
Revision 93881a2 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) June 6, 2021, 14:36 (GMT) |
EEVEE: LookDev: Add back overlay support This differs a bit from old implementation. - Instead of manually adjusting the viewport we correctly place the sphere in the vertex shader. - Rendering happens after TAA accumulation: This is because we now support panoramic cameras and TAA would distort the spheres. |
Revision 9b15366 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) June 6, 2021, 14:36 (GMT) |
EEVEE: FowardPass: Fix closure sampling, add emission & fix transparency |
Revision 6c1e786 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) June 6, 2021, 14:36 (GMT) |
EEVEE: LookDev: Move rendering to view render. This makes is possible to have AA and correct blending of the forward rendered spheres. However, to avoid distorded spheres we need to not support Lookdev in panoramic projection mode. Also remove support for LookDev when using render border for now. |
June 6, 2021, 14:03 (GMT) |
Merge branch 'master' into greasepencil-object |
June 6, 2021, 14:02 (GMT) |
Merge branch 'master' into eevee-gpencil |
June 6, 2021, 03:56 (GMT) |
Fix crash when UVs are not asked to be exported. |
Revision 04f053c by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) June 5, 2021, 22:37 (GMT) |
EEVEE: ForwardPass: Add lightprobe support & fix pipeline selection |
June 5, 2021, 22:17 (GMT) |
Merge branch 'master' into compositor-full-frame |
Revision d66b98e by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) June 5, 2021, 21:46 (GMT) |
EEVEE: Patch lightprobe and light modules to handle zero lights/probes This expose the capability of having no light and no probe (except the world one) for specific views / code path. The caller just need to pass 0 as extent to the `set_view()` function. This is usefull for lookdev. |
Revision ae529ed by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) June 5, 2021, 21:45 (GMT) |
BLI: int2: add more float operator to avoid incorrect implicit cast |
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