Blender Git Loki

Blender Git commits from all branches.

Page: 350 / 2888

May 31, 2021, 11:27 (GMT)
Merge branch 'master' into temp-vse-fix-T88263
May 31, 2021, 11:18 (GMT)
remove toggles from node headers
May 31, 2021, 11:15 (GMT)
handle viewer node in modifier
May 31, 2021, 11:08 (GMT)
update spreadsheet context when activating viewer
May 31, 2021, 10:46 (GMT)
initial viewer node
May 31, 2021, 09:41 (GMT)
add node to access iteration index
May 31, 2021, 09:14 (GMT)
Merge branch 'master' into sculpt-dev
May 31, 2021, 09:13 (GMT)
Merge branch 'master' into temp-attribute-processor
May 31, 2021, 09:11 (GMT)
Compositor: Fix areas of interest outside operations bounds

They should be cropped instead of clamped.
May 31, 2021, 09:03 (GMT)
Merge branch 'master' into cycles-x
May 31, 2021, 09:01 (GMT)
Compositor: Set current execution model in operations

Operations may share methods between tiled and full frame implementation and they may need to differentiate between them in some cases. This is just a temporal solution while keeping both execution models.
May 31, 2021, 08:51 (GMT)
start with creating procedure for node tree
May 31, 2021, 08:44 (GMT)
Compositor: Do constant folding for full frame execution

All operations with constant pixel/elements are evaluated into primitive Value/Vector/Color constant operations prior rendering execution. This is the case of operations that are constant only when all their inputs are so. Such operations should set can_be_constant flag to true. is_constant flag is only used for primitive operations (Color/Vector/Value) which are the only constant operations during rendering execution.
May 31, 2021, 08:44 (GMT)
Compositor: Crop operations canvases to rendered areas

When calculating operations resolutions (canvas size), rendered areas are not known yet so worst case scenario is assumed which is full size. But they can be cropped to rendered areas bounds one they are known. This reduces memory usage as buffers size will be the same than rendered areas bounds.
May 31, 2021, 06:46 (GMT)
Added v2.83 pipeline config for new buildbot.
May 30, 2021, 20:48 (GMT)
DRW: Add DRW_view_frustum_bsphere_get
May 30, 2021, 20:48 (GMT)
EEVEE: Lightprobe: Port back lightprobe filtering

No much change appart from code organization and structure.
May 30, 2021, 20:48 (GMT)
EEVEE: Lightprobe: Add back lightprobe rendering support for world.

Only world probe is supported for now.

The new implementation diverge from the original by randomly
selecting one lightprobe instead of sampling them all.
This speeds-up rendering a bit.
May 30, 2021, 20:48 (GMT)
EEVEE: Fix crash cause by world material without attributes
May 29, 2021, 14:59 (GMT)
DRW: Increase shader library max supported lib count
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021