December 25, 2020, 14:50 (GMT) |
Merge branch 'master' into temp-gpencil-interpolate |
December 25, 2020, 00:41 (GMT) |
Simplification of Wintab event handling. Previously Wintab packets were added to a local queue to be processed during Win32 mouse events, in order to correlate Wintab to Win32 mouse buttons. Wintab packets before Win32 mouse down events were expired on a timer. This commit drives mouse events during Wintab events when a device is in range. When a Wintab button is found it is dispatched if an equivalent event can be popped from the Win32 event queue. If a Win32 mouse button event is not associated with a Wintab event, it falls through to WM_BUTTON handling. All Wintab packets are handled as they are received. Reviewed By: brecht Differential Revision: https://developer.blender.org/D9908 |
December 24, 2020, 19:11 (GMT) |
UI: Cleanup spelling of compound words Approximately 138 changes in the spelling of compound words and proper names like "Light Probe", "Shrink/Fatten", "Face Map". In many cases, hyphens were used where they aren't correct, like "re-fit". Other common changes include: - "Datablock" -> "data-block" - "Floating point" -> "floating-point" - "Ngons" -> "n-gons" These changes help give the language used in the interface a consistent, more professional feel. Differential Revision: https://developer.blender.org/D9923 |
December 24, 2020, 18:58 (GMT) |
Cleanup: Clang format |
December 24, 2020, 18:57 (GMT) |
Sculpt: Smooth Directional deform mode |
December 24, 2020, 18:30 (GMT) |
Merge branch 'master' into sculpt-dev |
December 24, 2020, 17:11 (GMT) |
WIP refactor of relationships handling in overrides. |
December 24, 2020, 17:07 (GMT) |
Cleanup: Fix capitalization in various UI strings Approximately 195 changes of capitalization to conform to MLA title style. UI labels and property names should use MLA title case, while descriptions should be capitalized like regular prose, generally with only the start of a sentence capitalized. Differential Revision: https://developer.blender.org/D9922 |
Revision 0fe26a5 by Alexander Gavrilov December 24, 2020, 16:27 (GMT) |
Weight Paint: don't create weight entries if can't paint due to locks. |
December 24, 2020, 15:30 (GMT) |
Merge branch 'master' into sculpt-dev |
December 24, 2020, 15:30 (GMT) |
Preparte curvature fairing and Fairing edit mode operator |
December 24, 2020, 15:00 (GMT) |
Merge branch 'master' into greasepencil-object |
December 24, 2020, 15:00 (GMT) |
Merge branch 'master' into temp-gpencil-interpolate |
December 24, 2020, 13:19 (GMT) |
Cleanup: compiler warning |
December 24, 2020, 12:53 (GMT) |
Cycles: remove surface area computation for meshes with OSL This is relatively expensive and as per the OSL spec, this value is not expected to be meaningful for non-light shaders. This makes viewport updates a little faster. As a side effect also fixes T82723, viewport refresh issue with volume density. |
December 24, 2020, 11:59 (GMT) |
Fix T84016: Cycles baking crash with OptiX after recent changes This worked for CPU + GPU, but not GPU only. |
Revision ab320d1 by Alexander Gavrilov December 24, 2020, 11:43 (GMT) |
Weight Paint: avoid creating very small values with locked weights. When painting using Auto-Normalize or Lock Relative with some groups locked, the locked weights may not add up precisely to 1 because of precision limitations, which results in creating nonzero weights close to FLT_EPSILON. With Lock Relative display mode this is very obvious and annoying (random red points amid black or blue), so add an epsilon check to consider less than 1e-6 unlocked weight to be the same as 0. |
December 24, 2020, 11:40 (GMT) |
Bake: vertex color baking support for Cycles In the Bake > Output panel, there is now a choice between Image Textures and Vertex Colors. The active vertex color layer is used for baking. This works with both existing per-corner and sculpt per-vertex vertex colors. |
December 24, 2020, 11:00 (GMT) |
Cleanup: refactoring of bake code in preparation of vertex color baking Split of internal/external image bake target code off into smaller functions and refactor associated data structures for clarity. Designed so that a vertex color bake target is easy to fit in. Also avoid passing in a huge number of arguments into the main baking function, pass a struct instead. |
December 24, 2020, 09:42 (GMT) |
Audaspace: port accuracy improvement from upstream. |
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