November 1, 2020, 23:25 (GMT) |
handle comments from review |
November 1, 2020, 23:25 (GMT) |
handle comments for review |
November 1, 2020, 23:25 (GMT) |
Cycles: add support for BVH refit in OptiX In order to achieve that we cache the OptiX datat handles in the Geometry structure, and we do not free the memory from the original BVH build. When building the BVH for a refit, we simply tell OptiX that the build is supposed to be an update. For this, we should also tell OptiX that the initial build should allow for updates, however this is only supported in viewport renders for now. I have not done any profile to check how fast things are here, however it seems that the bottleneck is still data transfer. Differential Revision: https://developer.blender.org/D9353 |
November 1, 2020, 20:34 (GMT) |
Add sequencer transform tests Tests files are based on test from D8393 Test files should be in `libtestssequence_editing` These are files, I will add few more tests including animation test. {F9155273} Using generic tool to compare rendered vs reference image as other render engines. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9394 |
November 1, 2020, 20:10 (GMT) |
November 1, 2020, 15:09 (GMT) |
Merge branch 'master' into xr-actions-D9124 |
November 1, 2020, 15:04 (GMT) |
XR: Remove view space limitation for transform op Not needed now that XR supports calling operators with properties. |
November 1, 2020, 14:50 (GMT) |
XR: Implement raycast select operator Uses the same raycast method as Scene.ray_cast() and works in object and edit mode. Although it gives users an alternative to the existing projection-based VR selection method, it is limited to objects with real geometry (i.e. meshes). |
November 1, 2020, 08:11 (GMT) |
Revert "PyAPI: remove bpy.app.binary_path_python" This reverts commit 6527a14cd2ceaaf529beae522ca594bb250b56c9. Some 3rd party scripts made use of this so scripts can work with 2.90 to 2.92, although eventually this can still be removed. |
November 1, 2020, 07:22 (GMT) |
Merge branch 'blender-v2.91-release' |
November 1, 2020, 07:22 (GMT) |
Merge branch 'blender-v2.91-release' |
November 1, 2020, 07:22 (GMT) |
Merge branch 'blender-v2.91-release' |
November 1, 2020, 07:12 (GMT) |
PyAPI: set sys.executable to None when Python can't be found Without this, sys.executable may be set to Blender's executable instead. |
November 1, 2020, 04:58 (GMT) |
Merge branch 'master' into refactor-idprop-ui-data |
November 1, 2020, 04:57 (GMT) |
Geometry Nodes: Use std::string for string sockets |
November 1, 2020, 04:24 (GMT) |
Merge branch 'geometry-nodes' into geometry-nodes-attribute-nodes |
Revision 45012c3 by Hans Goudey (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) November 1, 2020, 04:24 (GMT) |
Geometry Nodes: Fix property values reset when input socket is added The names of the IDProperties are the socket identifiers, not their names. |
November 1, 2020, 04:01 (GMT) |
Merge branch 'geometry-nodes' into geometry-nodes-attribute-nodes |
Revision 5177c35 by Hans Goudey (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) November 1, 2020, 03:58 (GMT) |
Merge branch 'master' into geometry-nodes |
November 1, 2020, 03:54 (GMT) |
Cleanup: Fix typo in comment |
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