October 14, 2020, 05:15 (GMT) |
Fix crash starting Blender with Python 3.9 In 3.8 and older the class held a reference to methods, this is no longer the case in 3.9. |
October 14, 2020, 04:39 (GMT) |
Fix T81686: Confusing add menu in pose mode |
October 14, 2020, 04:24 (GMT) |
Cleanup: multi-line comment blocks |
October 14, 2020, 04:12 (GMT) |
Cleanup: commented includes |
October 14, 2020, 03:49 (GMT) |
Fix T81511: Loop-cut overlay doesn't follow deformed cage With constructive + deform modifiers, loop-cut visualization wasn't following the displayed mesh. This now gets the coordinates from the cage when available. |
October 14, 2020, 03:43 (GMT) |
Cleanup: spelling |
Revision 48e1058 by Joseph Eagar October 14, 2020, 01:59 (GMT) |
edge collapse mostly works. need to track down more memory corruption bugs. |
Revision ba19079 by Joseph Eagar October 13, 2020, 23:47 (GMT) |
commit before getting collapse to work |
October 13, 2020, 23:47 (GMT) |
Fix: Use correct add-on branch for 'make update' Credit to Julian Eisel for the fix. |
Revision 9d02e2e by Joseph Eagar October 13, 2020, 23:14 (GMT) |
* Trimesh sculpt now exposes actual pointers for vert "indices." |
Revision d6ac659 by Joseph Eagar October 13, 2020, 22:30 (GMT) |
more int->SculptIdx refactoring |
October 13, 2020, 22:29 (GMT) |
Fluid: Removed fluid levelset argument from pressure solve It seems that this was causing the instabilities at slanted obstacles (with secondary boundary (fractional) collisions enabled) ... |
October 13, 2020, 22:29 (GMT) |
Fluid: Enabled OpenVDB precision argument This way particles can be saved with the custom OpenVDB precision options that were introduced in the latest Mantaflow update. |
October 13, 2020, 22:29 (GMT) |
Fluid: Update Mantaflow source files Updated files includes: - Fix for smoke / fire emission from particles - Custom precision for liquid particles when saving in OpenVDB format |
Revision e4e1467 by Joseph Eagar October 13, 2020, 22:24 (GMT) |
* code is in somewhat more working state * Began refactoring pbvh vertex indices to be uint64_t's, to eliminate usage of element tables in trimesh. |
October 13, 2020, 20:01 (GMT) |
Fixes T81670: Sculpt paint vertex colors brush does not switch to secondary color using CTRL This was just not implemented. Now make this consistent with vertexpainting / texturepainting. Maniphest Tasks: T81670 Differential Revision: https://developer.blender.org/D9195 |
October 13, 2020, 19:53 (GMT) |
Sculpt: Use plasticity for softbody influence Previously the softbody strength property was controlling the strength of the constraints that pin all vertices to the original location. This was causing problems when the forces were trying to deform the vertices too much, like when using gravity or grab brushes. Now softbody is implemented with plasticity, which creates constraints to a separate coordinates array. These coordinates are deformed with the simulation, and the plasticity parameter controls how much the simulation moves the coordinates (plasticity 0), or the coordinates move the simulation back to its previous position (plasticity 1). This creates much better and predictable results and adding softbody plasticity to the brushes can increase its control and the stability of the simulation. Reviewed By: sergey, zeddb Differential Revision: https://developer.blender.org/D9187 |
October 13, 2020, 19:47 (GMT) |
UI: Motion Tracking: Make Lens a subpanel of Camera The camera presets control lens settings too so these setting should be part of the camera panel. |
October 13, 2020, 18:38 (GMT) |
Fix (unreported) LibOverride: possible uninitialized return variable. |
October 13, 2020, 18:38 (GMT) |
Fix T81674: LibOverride: 'Define Override' UI operation can crash. Case where RNA is not able to generate a proper path for a property was not taken into account properly. |
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