July 5, 2020, 13:08 (GMT) |
Revert "BLI: refactor how buffers for small object optimization are stored" This reverts commit 5d79f9f276b4b3e6289308c534c58e7ee3bb5e2d. This was introducing build errors in windows. Need a bit more time to check it. |
July 4, 2020, 23:02 (GMT) |
Merge branch 'master' into asset-metadata |
July 4, 2020, 22:37 (GMT) |
Outliner: Modifier drop link and cleanup Allow drag and drop from modifier base to another object to link modifiers. Also clean up the code. There are still issues with the modifier reorder. |
July 4, 2020, 19:23 (GMT) |
Fixed CUDA support for the light tree. Users can now use the light tree, with splitting, using CUDA. The problem was that a few of the light tree functions used recursion which meant the CUDA compiler couldn't predict how much stack space to use. |
July 4, 2020, 17:48 (GMT) |
Collection Colors: Fill behind It is easy to switch with the #if blocks now. |
July 4, 2020, 17:38 (GMT) |
Merge branch 'master' into soc-2020-outliner |
July 4, 2020, 17:37 (GMT) |
Collection Colors: Color collection icons Color the collection icons rather than drawing behind. |
July 4, 2020, 17:25 (GMT) |
Collection Colors: Disable background drawing Try icon coloring again. |
July 4, 2020, 15:31 (GMT) |
Fix T78603: GPencil Noise modifier Vertex Group influence filter missing This was removed by error during the last refactor of modiifers. |
July 4, 2020, 15:28 (GMT) |
BLI: fix mistake in move constructor of Stack |
July 4, 2020, 15:06 (GMT) |
Fix T78588: Material preview not visible in selection list Logic to determine if the library icon should be used was too general. |
Revision c80318c by Antonio Vazquez (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) July 4, 2020, 14:25 (GMT) |
LineArt: Fix compiler warnings |
July 4, 2020, 13:16 (GMT) |
Fix crash when changing file after "Create Asset" |
July 4, 2020, 13:06 (GMT) |
Support object preview thumbnails, generated on asset creation To generate the preview, a temporary main data-base is created (think of this as a virtual .blend within the current .blend) with a new scene and the object to generate the preview for. It's rendered with a camera from the front, using the "Camera Fit Frame to Selected" logic. This should be a simple solution requiring no further setup that should work in most cases. If needed we can have a way to set up the preview differently. To see it in action: * In the Outliner context menu for an object run ID Data > Create Asset * Save the file * Open a different file (so you can browse into the former) * Use link/append to navigate into the saved file with the assets. You should see the preview in thumbnail mode. |
July 4, 2020, 13:04 (GMT) |
Show info report on successful asset creation Also set fake-user for new asset data-block so it's not purged when closing the file. |
July 4, 2020, 12:49 (GMT) |
Rename "Make Asset" to "Create Asset" The term "make" in this context refers to modifying an item to obtain a certain property. Creating an asset however means saving a copy of a data-block as asset. So "create" is better suited here. |
Revision 6f262f7 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) July 4, 2020, 11:41 (GMT) |
Cleanup: Continue last commit |
Revision 05ffc6f by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) July 4, 2020, 11:40 (GMT) |
LANPR: Master thickness and strength added. |
Revision 4bea9c0 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) July 4, 2020, 11:18 (GMT) |
LANPR: Add related object relationship with modifier when using collection source. |
Revision 7d28cbf by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) July 4, 2020, 10:56 (GMT) |
LANPR: Remove obsolete UI in render panel. |
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