June 13, 2020, 06:56 (GMT) |
Fix error selecting similar vertex groups after the 32nd Replace 32bit int with bitmap to allow selecting any number of vertex groups. |
June 13, 2020, 06:20 (GMT) |
Cleanup: use const arguments to deform functions This changes curve deform code not to set the objects inverse matrix, this shouldn't cause problems as it's not used elsewhere afterwards. |
June 13, 2020, 05:56 (GMT) |
Cleanup: remove redundant casts |
June 13, 2020, 05:56 (GMT) |
Cleanup: naming for lattice deform functions - BKE_lattice_deform_data_create was init_latt_deform. - BKE_lattice_deform_data_destroy was end_latt_deform. - BKE_lattice_deform_data_eval_co was calc_latt_deform. |
June 13, 2020, 05:56 (GMT) |
Cleanup: use 'r_' prefix for return arguments Also improve alignment. |
June 13, 2020, 05:16 (GMT) |
Cleanup: comments, use bool return value |
June 13, 2020, 05:02 (GMT) |
Cleanup: rename 'par', in deform code Naming is from legacy code where the deforming object was the parent. |
June 13, 2020, 03:19 (GMT) |
Modifier: skip edit-mesh conversion for armature, curve & lattice This is an improvement over 2.7x which converted edit-mesh to mesh (CDDM) for all 3 modifiers. Overall this increases performance in edit-mode by around 15-20%. |
June 13, 2020, 02:50 (GMT) |
Cleanup: clang-format, unused variable |
June 13, 2020, 02:50 (GMT) |
Cleanup: spelling |
June 13, 2020, 02:01 (GMT) |
Merge branch 'master' into property-search-ui |
June 13, 2020, 01:59 (GMT) |
Property Search: Refactor / simplify, and better layout The single column layout works much better now, as most of the code that dealt with trying to remove empty layouts has been rewritten. The search filter code is not a completely separate pass for the sake of simplicity. Also, toggle buttons have their text replaced with the rna property name. There branch is far from stable, and there's a tricky memory leak still to track down as well. |
June 13, 2020, 01:07 (GMT) |
Fix T77295: Snapping in edit mode only works for non-selected polys/verts/edges Caused by the optimization of `Skip EditMesh to Mesh Conversion`. Now that EditMesh is used when the Mesh has no modifiers, do not skip the selected elements. |
June 12, 2020, 23:22 (GMT) |
Outliner: Show icons for all interaction modes When not in object mode, show the interaction mode next to the object in the outliner. Also show a dot next to each icon that could be switched into the current mode. Currently this still only works for edit and pose mode. Seeing the icon next to the object in the mode is already useful. One issue is that grease pencil mode icon draws green. |
June 12, 2020, 21:17 (GMT) |
Merge branch 'master' into soc-2020-outliner |
June 12, 2020, 19:13 (GMT) |
Merge branch 'greasepencil-edit-curve' into soc-2020-greasepencil-curve |
June 12, 2020, 19:13 (GMT) |
GPencil: Fix crash, pointer to BezTriple was set wrong |
June 12, 2020, 18:42 (GMT) |
GPencil: Apply GSoC changes |
June 12, 2020, 18:40 (GMT) |
GPencil: Increase hard limit for curve resolution |
June 12, 2020, 18:39 (GMT) |
Merge branch 'greasepencil-edit-curve' into soc-2020-greasepencil-curve |
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Master Commits
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