June 12, 2020, 18:37 (GMT) |
GPencil: Implement interpolation for point props Implement interpolation for point pressure, strength and vertex color. Currently this uses linear interpolation. |
June 12, 2020, 18:36 (GMT) |
GPencil: Change update function for curve point props |
June 12, 2020, 18:25 (GMT) |
GPencil: Cleanup comment lines |
June 12, 2020, 18:16 (GMT) |
Revert "GPencil: Pass gpd datablock to BKE_gpencil_stroke_geometry_update" This reverts commit 6a2a5b4589a9cb017016eb65c5446741d6f1fe4c. Also, some minor tweaks due conflicts |
June 12, 2020, 17:58 (GMT) |
Fluid: Dynamic list generation for coba field Coba field items are generated according to domain type. Set coba field in quick effects according to domain type. |
June 12, 2020, 17:01 (GMT) |
LibOverride: Remove 'auto override' option. Now all overrides are handled that way. Performances of the process look decent enough, even with production characters... If performance issues still arise, we'll investigate other solutions. This should also make T73154 obsolete now. |
June 12, 2020, 16:24 (GMT) |
Cycles: Improve CUDA and OptiX error reporting in the viewport This patch makes the infamous "Cancel" error in the viewport a thing of the past. Instead it now shows a more useful error message and streamlines the error handling process in CUDA. Reviewed By: brecht Differential Revision: https://developer.blender.org/D8008 |
June 12, 2020, 16:12 (GMT) |
USD: Upgrade library 20.02 ? 20.05 USD version 20.05 requires C++14, so we should only upgrade after T76783. |
June 12, 2020, 15:52 (GMT) |
Add ability to remove Library data-blocks through RNA API. Just uses same code as for all the other ID types. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D7995 |
June 12, 2020, 15:38 (GMT) |
UI: Use consistent order for physics display icons The viewport, display order matches modifiers and the outliner. Differential Revision: https://developer.blender.org/D8001 |
June 12, 2020, 15:19 (GMT) |
Cloth: implement support for a hydrostatic pressure gradient. When a fluid is put under influence of gravity or acceleration, it forms an internal pressure gradient, which causes observable effects like buoyancy. Since now cloth has support for simulating pressure changes caused by fluid compression or expansion, it makes sense to also support the effects of gravity. This is intended for better simulation of objects filled or surrounded by fluids, especially when constrained by collisions or pinned vertices, and should result in more realistic shapes. Obviously, this doesn't actually simulate fluid dynamics; instead it is assumed that the fluid immediately adapts to changes in the shape or acceleration of the object without friction or turbulence, and instantly reaches a new static equilibrium. Differential Revision: https://developer.blender.org/D6442 |
June 12, 2020, 15:09 (GMT) |
install_deps: bumped USD library version 19.11 ? 20.02 |
Revision 4ff3bb1 by over0219 (soc-2020-soft-body) June 12, 2020, 15:03 (GMT) |
reported mem leak in tetgen remesher but was just an malloc/free API call mistake, not a memleak. fixed. |
June 12, 2020, 14:56 (GMT) |
USD: Library upgrade 19.11 ?�20.02 This upgrade required a few changes: - Some parts of our patch are no longer necessary, as the USD library now includes those changes. - The rest of the patch needed adjustment as the `pxr/base/lib/*` directories in USD's source code have moved to `pxr/base/*`. - Updated library names on Windows -- thanks @LazyDodo. Note that this does not enable the USD Python API for inclusion in Blender. It just aims at being an as-simple-as-possible version upgrade of the USD library. |
June 12, 2020, 14:55 (GMT) |
deps: Update lib names for USD on windows |
June 12, 2020, 14:50 (GMT) |
Proper implementation of finding ambient cell. Also fixed bug in boolean test where passed wrong output to the obj writer. |
June 12, 2020, 14:37 (GMT) |
USD: Use new material binding API The material binding API that we used was removed in the Universal Scene Description library version 20.02. Using this new API, the code is compatible with both USD 19.11 and 20.02. |
June 12, 2020, 14:26 (GMT) |
Merge branch 'master' into property-search-ui |
June 12, 2020, 14:17 (GMT) |
Fix T77586 EEVEE: UDIM image Texture doesn't Display properly |
Revision 387d962 by Ankit Meel (soc-2020-io-performance) June 12, 2020, 14:11 (GMT) |
Merge branch 'master' into soc-2020-io-performance |
|
|
|


Master Commits
MiikaHweb | 2003-2021