April 6, 2020, 00:09 (GMT) |
Fix T74602: Sequencer slip operator ignores offset constraints Limit offsets, so each strip contains at least 1 frame of content. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D7288 |
April 5, 2020, 22:52 (GMT) |
VSE: Draw f-curves for opacity and volume values on the strips Feature can be enabled or disabled in timeline view menu item "Show F-Curves". Author a.monti Reviewed By: ISS Differential Revision: https://developer.blender.org/D7205 |
April 5, 2020, 22:11 (GMT) |
VSE: don't allow strip preview when clicking on the scrubbing region Don't set 'special preview' or Solo mode if scrubbing in scrubbing region. Author: a.monti Reviewed By: Severin Differential Revision: https://developer.blender.org/D7234 |
April 5, 2020, 21:55 (GMT) |
Cleanup: Fix comment style and check if they are valid or make sense. |
April 5, 2020, 21:39 (GMT) |
Cleanup: Use `_fn` as a suffix for callbacks in VSE code |
April 5, 2020, 21:32 (GMT) |
Update UI layouts for Lattice, Mesh Deform, Shrinkwrap and Simple Deform modifiers |
April 5, 2020, 20:59 (GMT) |
Updates to Skin, Subsurf and Wireframe modifier layouts |
April 5, 2020, 19:27 (GMT) |
Volumes: add volume.grids.frame_filepath to get the current frame filepath This can be used by external renderers that can load OpenVDB files. |
April 5, 2020, 19:04 (GMT) |
Build: hide USD symbols, make Blender symbols visible again Following up to b555b8d. Building Blender with hidden symbols but using libraries with visible symbols was giving linker warnings, specifically for USD. So revert that for now, as it was not needed for the bugfix. Hide USD symbols (some of which are not in the USD namespace) to avoid potential conflicts. May potentially help with AMD OpenCL issues in T74262. |
April 5, 2020, 18:26 (GMT) |
Initial update to Bevel modifier layout |
April 5, 2020, 17:21 (GMT) |
Update Smooth modifier layout |
April 5, 2020, 17:13 (GMT) |
Update Warp modifier layout |
April 5, 2020, 16:48 (GMT) |
Merge branch 'modifier-panels-ui' of git.blender.org:blender into modifier-panels-ui |
April 5, 2020, 16:38 (GMT) |
Merge branch 'master' into greasepencil-object |
April 5, 2020, 16:34 (GMT) |
Cast modifier layout, no decorators for vgroup invert |
April 5, 2020, 16:17 (GMT) |
Update Decimate, Solidify and Surface Deform layouts. |
April 5, 2020, 14:57 (GMT) |
Initial 2.8 style layouts for more modifiers |
April 5, 2020, 14:07 (GMT) |
Fix build error |
April 5, 2020, 13:44 (GMT) |
Merge branch 'master' into modifier-panels-ui |
April 5, 2020, 12:49 (GMT) |
UI: Support split property layout for pointer search buttons Pointer search buttons created with `uiItemPointerR()` (which allows also passing a collection property to search in) did not work with the split property layout (i.e. `uiLayout.use_property_split`). For example vertex group search buttons typically use this. Note that decorators (`uiLayout.use_property_decorate`) are not supported yet. Although if they are enabled, the decorator column is still created to keep the layout alignment visually intact. Also re-uses the existing hack to allow placing multiple items in the row before the decorator column. Needed for some in-progress changes to the modifier stack UI. |
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Master Commits
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