Blender Git Commit Log

All Blender Git commits.

Page: 1762 / 8462

March 23, 2020, 14:39 (GMT)
Change solidify's material offset in complex mode to conform with simple mode

this patch will change the behaviour of the material offset in complex mode to fit simple mode output.
Previously in complex mode this would offset the material of the enire shell,
because when you read the tooltip it says material for new generated geometry.
In complex mode everything is new generated geometry though.
In simple mode on the other hand, this would give you a way to only change the inside faces
material. There may be cases in large modifier stacks where material offset like it is implemented
currently in complex mode may be useful, but it is much more useful in the way it is implemented
by simple mode.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D7215
March 23, 2020, 14:22 (GMT)
Fix T74195: Solidify Complex Dissolve Crash.

I also added a few more comments to the code as I gone along.

Maniphest Tasks: T74195

Differential Revision: https://developer.blender.org/D7214
March 23, 2020, 13:54 (GMT)
Depsgraph: Driver Relations, skip finding possible relation with one driver

The `build_driver_relations()` function in the depsgraph relations builder
adds relations between drivers that potentially write to the same memory
location. This of course is only useful when there are two or more drivers.
March 23, 2020, 13:54 (GMT)
Fix T73593: Drivers on hide_viewport and hide_render are unreliable

My previous fix (rB4c30dc343165) worked, except for an off-by-one error.
March 23, 2020, 13:03 (GMT)
Fix T74923: Weight Painting Overlay Invisible for In Front Objects

For In Front Objects we need to use the in front depth buffer.

This patch will use the in front depth buffer and also makes sure that
it is filled with the center pixel depth.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D7216
March 23, 2020, 12:56 (GMT)
Fix T74586: Image Editor Uses Invalid Display Channels

When using the image editor the display channels attribute can become
invalid when selecting another image/buffer. This patch will check what
display channels are valid and when an invalid channel is selected it
will fall back to the color channel.

To de-duplicate the code it also introduces a
`ED_space_image_get_display_channel_mask` function that will determine
the valid bitflags for the display channel of a given `ImBuf`.
March 23, 2020, 12:30 (GMT)
COW: Edit Mesh: Do not copy the looptris pointer

No functional changes.

Differential Revision: https://developer.blender.org/D7173
March 23, 2020, 12:28 (GMT)
remove node on cancel
March 23, 2020, 12:17 (GMT)
put builtin node groups into menu
March 23, 2020, 11:50 (GMT)
import node group loading
March 23, 2020, 10:49 (GMT)
some cleanup
March 23, 2020, 10:37 (GMT)
move builtin node group code to separate file
March 23, 2020, 10:24 (GMT)
Merge branch 'functions' into builtin-simulation-nodes
March 23, 2020, 10:22 (GMT)
Merge branch 'master' into functions
March 23, 2020, 08:55 (GMT)
Sound: Fix asymmetrical mutex lock/unlock logic

Started to happen after recent fix for T72632.

Was caused by runtime fields backup doing an early exit in the case the
given ID was never expanded by the Copy-on-Write mechanism, but it was
not done int the backup restore function (since it was not possible to
know "locally").

Now both init() and restore() will do an early exit when the ID had
nothing to be backed up.
March 23, 2020, 08:34 (GMT)
Fix T72632: Blender crashes using Jack with AV Sync enabled (repeatable)
March 23, 2020, 08:10 (GMT)
Fix T74964: Stereo Viewport Rendering Not Working

On some platforms the stereo viewport rendering was not working. The
issue was that the fragment shader and vertex shaded didn't match. Some
platforms will remove the non-matching in/out parameters and blender
needs to provide only the optimal set of parameters. Other platform
still want to receive data for the parameters that aren't used.

This fix uses the correct vertex shader that matches the fragment shader
making both platforms render the same result.
March 22, 2020, 20:46 (GMT)
Fix T73988: Mantaflow fluid simulation - Particles for Spray, Foam and Bubbles are one frame ahead of Mesh

Fixes an issue with secondary particles being out of sync with the main simulation. Cleaned up the secondary particle code in general too (making sure that all solver attributes - timestep, framelength, etc. - are set correctly).
March 22, 2020, 20:40 (GMT)
Fix T75018: Dirty vertex colours missing tooltip
March 22, 2020, 15:16 (GMT)
remove unnecessary mutex
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021