February 17, 2020, 16:23 (GMT) |
GPencil: Patch old Glow effect setting size and opacity |
February 17, 2020, 16:18 (GMT) |
GPencil: UI - Put Threshold before Glow color |
February 17, 2020, 16:14 (GMT) |
GPencil: Change Glow Radius to Size X/Y |
February 17, 2020, 16:06 (GMT) |
Merge branch 'soc-2019-openxr' into vr_scene_inspection |
February 17, 2020, 16:03 (GMT) |
Fix T73853: Redo does't work properly with NLA "Move" transform mode The orientation matrix when re-doing some transform operations was negated. Thanks @lichtwerk for pointing out the problem. |
February 17, 2020, 15:57 (GMT) |
Merge branch 'temp-openxr-blenderside' into soc-2019-openxr |
February 17, 2020, 15:55 (GMT) |
GPencil: Cleanup code |
February 17, 2020, 15:54 (GMT) |
GPencil: Disable Glow Under if Regular mode is selected |
February 17, 2020, 15:53 (GMT) |
Remove own GPUViewport and GPUContext binding Draw-manager handles these as needed now, so we can remove this. |
Revision a001417 by Jacques Lucke (simulation-tree) February 17, 2020, 15:49 (GMT) |
initial automatic rebuild when the node tree changes |
Revision 782b3ec by Jacques Lucke (simulation-tree) February 17, 2020, 15:49 (GMT) |
add userdata to bNodeType |
February 17, 2020, 15:46 (GMT) |
VSE: Fix missed renaming of cut operator Fix errors introduced by commit rB819af2094b21. Reviewed By: ISS Differential Revision: https://developer.blender.org/D6870y |
February 17, 2020, 15:46 (GMT) |
VSE: Remove atomized image duplication for preprocessing stage Each image that goes through preprocessing is already duplicated in `input_preprocess()` Reviewed By: brecht Differential Revision: https://developer.blender.org/D6790 |
February 17, 2020, 15:46 (GMT) |
Fix T70229: Show Cache On will cause a lower fps Use gpu batch drawing for cache content in VSE. Immediate drawing caused significant dorp in framerate. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6835 |
February 17, 2020, 15:43 (GMT) |
Cycles: Vector Rotate Node using Axis and Angle method This node provides the ability to rotate a vector around a `center` point using either `Axis Angle` , `Single Axis` or `Euler` methods. Reviewed By: #cycles, brecht Differential Revision: https://developer.blender.org/D3789 |
February 17, 2020, 15:39 (GMT) |
GPencil: More changes to Glow Blend modes Still some issues |
February 17, 2020, 15:21 (GMT) |
Don't create framebuffer for VR view, re-use GPUViewport one |
February 17, 2020, 15:15 (GMT) |
Fix artifacts with Cycles viewport denoising when rendering with multiple CUDA devices Rendering with multiple CUDA devices but denoising with OptiX caused parts of the image to go missing at the start while the resolution was scaled. This is because the copy operation in `MultiDevice::map_neighbor_tiles` which slices the copy across all devices would slice based on the full resolution and not the scaled one and therefore copy incorrect data between devices. Since this is not the recommended way of using viewport denoising anyway, simply avoid those incorrect copies for now by disabling denoising while the resolution is scaled. Doing both rendering and denoising with OptiX is not affected by this, since it avoids those copies altogether anyway. |
February 17, 2020, 15:09 (GMT) |
GPencil: Set destination layer active after merge layers If the destination layer is not set as active, the next operation will create a layer because no active layer. |
Revision c6572f9 by Jacques Lucke (simulation-tree) February 17, 2020, 15:01 (GMT) |
initial list sockets |
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