January 8, 2020, 03:30 (GMT) |
January 8, 2020, 01:59 (GMT) |
Cleanup: use paint/sculpt prefix in BKE_paint.h PoseIKChain for example reads as if this is related to armature/pose when it's a sculpting feature. |
Revision 3b27d75 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 7, 2020, 19:15 (GMT) |
GPencil: Refactor: Add canvas grid |
Revision 3cf0895 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 7, 2020, 19:15 (GMT) |
GPencil: Refactor: Fix crash when using alt+b clipping |
Revision 62f4eb5 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 7, 2020, 19:15 (GMT) |
GPencil: Refactor: Fix weight paint not working |
Revision 31700ba by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 7, 2020, 19:15 (GMT) |
Overlay: Allow alpha blend passes to write to the line buffer |
January 7, 2020, 18:53 (GMT) |
GPencil: Move Strokes Directions to Overlays Before was part of the datablock. Also some cleanup in annotations. |
Revision 1762cd3 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 7, 2020, 16:42 (GMT) |
GPencil: Refactor: Add Weight Paint support |
Revision 6ac1f2e by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 7, 2020, 16:42 (GMT) |
GPencil: Refactor: Overlay: Add hide selection option back |
January 7, 2020, 16:11 (GMT) |
Fix T72251: Add rotate brush as constrained by radius for automasking This brush should be added to the set of brushes where we know which vertices are going to be affected by the brush when starting the stroke. This way we can limit the automasking only to those vertices instead of flood filling the whole mesh from the active vertex. All brushes that are not in this set will automask by flood filling the mesh when starting the stroke. To improve this and make it work as most users expect, we need a fast way to calculate topological distances on high poly meshes. Reviewed By: jbakker Maniphest Tasks: T72251 Differential Revision: https://developer.blender.org/D6376 |
January 7, 2020, 16:10 (GMT) |
Fix T72647: Check if the PBVH type makes sense for the sampling mode Before this it was possible to use the operator with Dyntopo sample mode with a PBVH type GRIDS or FACES, causing a crash. Now we check first if the PBVH type is correct before calling the sampling function. We also check if the PBVH exists, which may also cause a crash. Reviewed By: jbakker Maniphest Tasks: T72647 Differential Revision: https://developer.blender.org/D6475 |
January 7, 2020, 16:03 (GMT) |
Fix T72830: Check if the mesh has mask data before extractig or slicing This was causing a crash when the mesh does not have the mask data initialized. I also added the same check to mask extract as it works the same way. Reviewed By: jbakker Maniphest Tasks: T72830 Differential Revision: https://developer.blender.org/D6513 |
January 7, 2020, 16:00 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
January 7, 2020, 16:00 (GMT) |
GPencil: Enable Annotations by default in 2D template |
January 7, 2020, 15:57 (GMT) |
Sculpt: Pose Brush with Inverse Kinematics This commits introduces the pose_ik_segments brush property in the Pose Brush. When increasing the IK segments count, the brush generates more segments and weights associations following the topology of the mesh. When moving the brush, these segments are transformed using an IK solver and they are used to deform the mesh. When pressing Ctrl, the brush controls the segments' roll rotation instead of using the IK solver. The brush falloff controls how much rotation is propagated from the first to the last segment in the chain. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6389 |
January 7, 2020, 15:55 (GMT) |
GPencil: Add Annotation tools to Vertex Paint mode |
January 7, 2020, 15:45 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
January 7, 2020, 15:45 (GMT) |
GPencil: Fix several issues with Vertex Paint Using big brush radius gets weird values. Add missing some UI options |
January 7, 2020, 15:42 (GMT) |
Fix T72935: Applying transform to parent mesh changes rotation of children using quaternions `ob->quat` is `v4`. |
January 7, 2020, 14:53 (GMT) |
Fix T69314: Broken Rotation to Deltas for Quaternions |
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