November 28, 2019, 18:20 (GMT) |
Build: change CMake option defaults to match "make full" Previously some important features like OpenSubdiv were disabled by default, which caused confusion. The purpose of disabling some of these features was to avoid potentiall build errors on Linux. But with precompiled libraries, install_deps.sh and better library availability checking this is hopefully not much of a problem anymore. This makes "make full" obsolete, but it's kept to not break docs or shell scripts that people may have, and the .cmake config file remains useful to modify an existing build folder. This also changes some option to only be available on platforms where they are actually supported (WITH_JACK, WITH_TBB_MALLOC_PROXY and X11 options). Fixes T69742 Differential Revision: https://developer.blender.org/D6306 |
November 28, 2019, 18:15 (GMT) |
Fix T71990: Apply bone transform results differ in edit/object mode When negative scaled matrices were used, the roll calculation didn't match, when calling Armature.transform(). |
November 28, 2019, 18:05 (GMT) |
Merge branch 'master' into greasepencil-object Conflicts: source/blender/blenloader/intern/versioning_280.c |
November 28, 2019, 18:05 (GMT) |
SDK changed loader lib name on Windows, update for that |
November 28, 2019, 18:02 (GMT) |
Overlay Engine: Fix loose wire showing after edit mode and not showing in.. Material mode. |
November 28, 2019, 17:56 (GMT) |
GPencil: Group all icons after opacity |
November 28, 2019, 17:53 (GMT) |
GPencil: Add emboss only to opacity |
November 28, 2019, 17:48 (GMT) |
GPencil: Enable Sliders by default in 2D template |
November 28, 2019, 17:40 (GMT) |
USD: Windows-specific fixes by @LazyDodo |
November 28, 2019, 17:13 (GMT) |
Fix T71147 Eevee stops rendering after selection attempt This is caused by the fallback path used by OSX, which is reconfiguring the same default VAO. But it seems to be an issue on certain drivers. |
November 28, 2019, 17:12 (GMT) |
USD: removed more designated initializers |
November 28, 2019, 17:01 (GMT) |
USD: Removed designated initializers as they are not supported in C++11 |
November 28, 2019, 16:44 (GMT) |
USD: renamed `should_export_object` to `mark_as_weak_export` The old name was confusing. The new name also matches the terminology used in the HierarchyContext struct. I also added more comments to clarify the intended functionality. Note that this inverts the meaning of the returned value. |
November 28, 2019, 16:43 (GMT) |
USD: Revamped building & bundling process - USD is now built as monolithic library, instead of 25 smaller libraries. We were linking all of them as 'whole archive' anyway, so this doesn't affect the final file size. It does, however, make life easier with respect to linking order, and handling upstream changes. - The JSON files required by USD are installed into bin/usd; they are required on every platform. - USD is patched so that it finds the aforementioned JSON files in a path relative to the running executable. When left unpatched, the only way to influence the search path for those files is to set an environment variable BEFORE Blender starts (USD uses static initialisers, so by the time the USD exporter runs, it has already unsuccessfully tried loading the JSON files, and won't re-investigate that environment variable ever again). - USD is patched to have a `PXR_BUILD_USD_TOOLS` CMake option to disable building the tools in its `bin` directory. This is sent as a pull request at https://github.com/PixarAnimationStudios/USD/pull/1048 |
November 28, 2019, 16:43 (GMT) |
USD: Avoid crash when USD JSON files cannot be found USD ships with a set of JSON files that define which formats can be written and which plugins are required. This is used even when statically building and only using the default USDA and USDC formats. |
November 28, 2019, 16:43 (GMT) |
USD: Fixed static library linking on Linux This may have inadvertently broken things on Windows, I'll work on a better way soon. |
November 28, 2019, 16:43 (GMT) |
USD: added explanation of 'USD registry' |
November 28, 2019, 16:43 (GMT) |
USD: reuse `pxr::TfToken` objects TfToken objects are not cheap to construct, so we do it once and reuse them. |
November 28, 2019, 16:43 (GMT) |
USD: replace check_is_transform_animated() with BKE_object_moves_in_time() |
November 28, 2019, 16:43 (GMT) |
USD: typedef for std::map<short, pxr::VtIntArray> |
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