September 26, 2019, 12:49 (GMT) |
OpenVDB: Importing a file now creates a volume material on the object. |
September 26, 2019, 12:41 (GMT) |
Fix particle lasso selecting non-visible keys Even though hidden/faded keys are not supported in drawing in 2.8 yet, the selection tools should not be able to select non-visible keys. Spotted while looking into T70259 Reviewers: JacquesLucke Differential Revision: https://developer.blender.org/D5902 |
September 26, 2019, 12:37 (GMT) |
Cleanup: clang-format |
Revision be2358f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 26, 2019, 12:35 (GMT) |
remove refcounter from data graph |
September 26, 2019, 12:31 (GMT) |
September 26, 2019, 12:31 (GMT) |
September 26, 2019, 12:31 (GMT) |
WM: refresh custom cursors designs, add a few more cursors Cursors designed by Duarte Farrajota Ramos. Also fixes misnamed vertical and horizontal split cursors. Ref D5197 |
September 26, 2019, 12:31 (GMT) |
WM: clean up cursors constants and code There was a mix of old and new constants. Now have one list of WM_CURSOR_* cursor types, using GHOST standard cursors when available and otherwise falling back to our custom cursors. Ref D5197 |
September 26, 2019, 12:31 (GMT) |
GHOST: refresh standard cursors available for platforms * Add more standard cursor types, that platforms can optionally support. * Remove a few unused cursor types that were not properly supported and would show the wrong cursor when used. * Add native cursor files for Windows. These scale well with DPI and have anti-aliasing. Designed by Duarte Farrajota Ramos. Ref D5197 |
September 26, 2019, 12:31 (GMT) |
September 26, 2019, 12:19 (GMT) |
Fix (unreported) (2d) paint cursor always drawing in half alpha Own mistake in rB078fcc62534c (should only switch to half alpha if we draw the second pressure circle as well...) |
September 26, 2019, 12:19 (GMT) |
Fix T70260: Stencil Paint Overlay Broken own error in rB078fcc62534c (doing the overlay only in 3d painting) |
Revision 802c820 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 26, 2019, 12:05 (GMT) |
improved static and dynamic type checking for function bodies |
Revision abed72f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 26, 2019, 11:49 (GMT) |
store tuple as resource in function |
Revision 74fba99 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 26, 2019, 11:35 (GMT) |
initial resource storage for functions |
September 26, 2019, 11:32 (GMT) |
CleanUp Removed unused define in `edit_mesh_mode.c` |
September 26, 2019, 11:00 (GMT) |
Merge branch 'master' into fluid-mantaflow |
September 26, 2019, 10:56 (GMT) |
Clean up Unused framebuffers in `edit_mesh_mode.c` |
Revision 5460fa6 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 26, 2019, 10:46 (GMT) |
store StringRef directly in function That increases the size slightly, but is easier to debug |
September 26, 2019, 10:37 (GMT) |
Code Cleanup Removed unused shading groups in `edit_mesh_mode.c` |
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Master Commits
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