September 26, 2019, 14:30 (GMT) |
Fix Cycles bake panel showing for other renderers, after recent changes |
September 26, 2019, 14:30 (GMT) |
Voxel Remesh: Fix poles and preserve volume This commit fixes most of the issues we currently have in the voxel remesher. Mesh volume is preserved when doing multiple iterations, so the sculpt won't shrink and smooth each time you run the remesher. Mesh topology is much better, fixing most issues related to mask extraction and other topology based operations. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5863 |
September 26, 2019, 14:26 (GMT) |
Cleanup: cursor header file |
September 26, 2019, 14:26 (GMT) |
Cleanup: remove unused cursors without high resolution image |
Revision b65a28b by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 26, 2019, 14:18 (GMT) |
use make_unique in some places |
September 26, 2019, 14:15 (GMT) |
Sculpt: Brush default settings - Update default values of current tools - Create default values for new sculpt tools - Update the color of the cursor to match the color of the tool icon Reviewed By: jbakker, brecht Maniphest Tasks: T68745 Differential Revision: https://developer.blender.org/D5813 |
September 26, 2019, 14:13 (GMT) |
OpenVDB: Modifier update is triggered after import. |
September 26, 2019, 14:07 (GMT) |
Fix sequencer Metadata panel sidebar panel to show at the bottom, not the top |
September 26, 2019, 14:04 (GMT) |
Merge branch 'master' into greasepencil-object |
September 26, 2019, 14:01 (GMT) |
Sculpt: UI fixes and improvements - Fix vertical spacing in grab brush grab active vertex option - Move Remesher popover in the top bar to the right of Dyntopo - Move topology automasking to the options subpanel - Remove voxel remesher button from the topbar - Add default shortcut to voxel remesher [Ctrl R] - Add default shortcut to quadriflow [Ctrl Alt R] - Add set pivot position operator to the sculpt menu Reviewed By: billreynish Differential Revision: https://developer.blender.org/D5880 |
September 26, 2019, 13:59 (GMT) |
GPencil: Add smart smooth for interpolated points When using the samples, the interpolated points get abrupt steps because the system cannot receive all events in a short period of time. This is more noticeable when the samples are set to 10 and the pen is moved very fast. The problem with post-processing smooth is that is applied to all stroke and this removes details. The smart smooth is automatic and detect only the segments in the stroke where the system was unable to capture all movements and apply a smooth algorithm. |
Revision f2b2279 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 26, 2019, 13:41 (GMT) |
Remove owns_mem attribute from Tuple |
September 26, 2019, 13:25 (GMT) |
Fix T70126: Can't Snap To Vertex With Rigidbody The idea is to ignore dependency which comes via rigid body solver. Reviewers: mano-wii Reviewed By: mano-wii Differential Revision: https://developer.blender.org/D5900 |
September 26, 2019, 13:22 (GMT) |
Object Mode: Fix missing ubo assert with irradiance grid |
September 26, 2019, 13:22 (GMT) |
RNA Manual Reference Update |
September 26, 2019, 13:22 (GMT) |
Fix T70107 EEVEE: Crash using Irradiance Volume with Curve inside This was more of a general nvidia driver bug. Was caused by a drawcall that had 0 vertex count. This worked in normal drawcalls but not in indirect drawcalls. |
Revision cdcae9d by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 26, 2019, 13:21 (GMT) |
remove run_destructors member from Tuple |
September 26, 2019, 13:06 (GMT) |
Mantaflow: Fixes issue with missing materials |
Revision 5b0d883 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 26, 2019, 13:02 (GMT) |
remove refcount from TupleMeta |
September 26, 2019, 13:01 (GMT) |
Fix T70259: Hair particle point selection if 'use_fade_time' is set If fade_time is used, particles would be flagged PEK_HIDE (depending on time settings), but since this is not respected in drawing in 2.8 yet the user would have no indication of them keys being hidden. Also doing this for hair doesnt make much sense anyways... Reviewers: jacqueslucke Maniphest Tasks: T70259 Differential Revision: https://developer.blender.org/D5901 |
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Master Commits
MiikaHweb | 2003-2021