March 26, 2019, 18:56 (GMT) |
Python API: allow passing None to some BGL functions instead of bgl.Buffer Many OpenGL functions take NULL pointers, passing those was quite complicated with some addons even using ctypes to manipulate internal bgl.Buffer pointers. |
March 26, 2019, 18:56 (GMT) |
Fix vertex array leak in Cycles viewport drawing. |
March 26, 2019, 18:19 (GMT) |
Merge branch 'bakeConfig' into particleSystem |
March 26, 2019, 17:56 (GMT) |
Merge branch 'sourceUpdate' into bakeConfig |
March 26, 2019, 16:47 (GMT) |
Merge branch 'internUpdate' into sourceUpdate |
Revision 80a9947 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 26, 2019, 16:34 (GMT) |
use multi mempool for source information |
Revision aebddd0 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 26, 2019, 16:34 (GMT) |
initial multi mempool |
Revision 1a8bc27 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 26, 2019, 15:56 (GMT) |
Use Blender's guarded allocators |
Revision 0b2baaa by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 26, 2019, 15:55 (GMT) |
missing include guards |
March 26, 2019, 15:29 (GMT) |
DRW manager: Use existing viewport instead of creating a viewport in DRW_draw_depth_loop. |
March 26, 2019, 15:11 (GMT) |
Fix T62952: remove lamp as camera using the lamp clip start/end. Eevee and Cycles don't use these clipping distances the same as Blender Internal did, or at all in most cases. Just remove this since it makes no sense anymore. |
March 26, 2019, 14:46 (GMT) |
Merge branch 'buildConfig' into internUpdate |
March 26, 2019, 14:43 (GMT) |
Fix T62958: Improve exponential easing formula Reviewers: brecht Differential Revision: https://developer.blender.org/D4596 |
March 26, 2019, 14:43 (GMT) |
Fix T62955: Missing panels in workbench engine Afaik all the panels in the scene settings are render engine independent. So it does not make sense to have this extra complexity in every panel class. Reviewers: brecht, billreynish Differential Revision: https://developer.blender.org/D4594 |
March 26, 2019, 14:41 (GMT) |
Fix T62626: Python errors when pinning particle settings. |
March 26, 2019, 14:30 (GMT) |
Merge branch 'blender2.7' |
March 26, 2019, 14:29 (GMT) |
Merge branch 'pythonScripts' into buildConfig |
March 26, 2019, 14:29 (GMT) |
Fix Cycles standalone build, needs OpenJPEG libraries with OIIO now. |
March 26, 2019, 14:22 (GMT) |
Merge branch 'mantaWrapper' into pythonScripts |
March 26, 2019, 14:19 (GMT) |
Fix T62189: Wires Occluded When Edit Mesh Faces Disabled Reviewed By: fclem Maniphest Tasks: T62189 Differential Revision: https://developer.blender.org/D4593 |
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