March 5, 2019, 17:58 (GMT) |
Fix T61778: Crash when adding material slot to object For some reason the mat_nr can be superior to the number of material slots present on an object. Just cap this number to the max available slot. |
March 5, 2019, 17:39 (GMT) |
Fix Cycles bug rendering with multiple UV maps after recent changes. |
March 5, 2019, 16:24 (GMT) |
GPUMaterial: Make Shader Output nodes inside nodegroups work Works as expected and mimics Cycles behavior. The patch is a bit hacky: In order to not touch the lower level function, we search for the active output inside groups (recursively) and the first valid one is then copied (or extracted if you want) in the previous parent nodetree. So we recursively extract the output node back to the main nodetree while preserving the links through the nodegroups interfaces. This way everything works as expected in gpu tree evaluation and bsdf tagging. Fix T61869 Material Output Node Inside Node Group Renders Pink in Eevee |
March 5, 2019, 16:24 (GMT) |
March 5, 2019, 16:17 (GMT) |
BLI_memiter: use ASAN memory poison Detects invalid memory use when WITH_COMPILER_ASAN is enabled. |
March 5, 2019, 16:06 (GMT) |
UI: Nicer report when trying to edit external libraries Rename 'libdata' to 'library data'. |
March 5, 2019, 15:49 (GMT) |
Cleanup: warning in release builds |
March 5, 2019, 15:44 (GMT) |
Fix T62208: constant detail picker not taking object scale into account |
March 5, 2019, 15:42 (GMT) |
DRW: use memiter for on screen text allocation Avoid allocation for each string, improves redraw speed for text heavy views. A contrived test showed FPS ~18.5% speedup but this doesn't represent typical usage. |
March 5, 2019, 15:23 (GMT) |
Fix T62210: endless loop in kd tree lookup The problem was that `balance` expected that all node children are set to `KD_NODE_UNSET` by default. However, this might not be the case when `balance` is called more than once. The balance function might change the order of nodes even when no new point has been inserted. |
March 5, 2019, 14:48 (GMT) |
RNA: remove Screen.layout_name This is no longer used. |
March 5, 2019, 14:29 (GMT) |
Cycles: Changed standalone XML parser to read UV as float2 |
March 5, 2019, 14:26 (GMT) |
DRW: support clipping for bone verts |
March 5, 2019, 14:26 (GMT) |
Tool System: add select tools to particle edit |
March 5, 2019, 14:24 (GMT) |
Fix T62163: Duplicating particle system results in crash There were two problems: 1. `mesh_get_eval_final` has to be called with the evaluated object. 2. Particle systems have to have unique names within an object. The depsgraph seems to use the particle system name as identifier. This issue is actually independent of duplication. The old code used a small hack to create unique names. Reviewers: brecht Differential Revision: https://developer.blender.org/D4451 |
Revision 8ba4f22 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 5, 2019, 14:22 (GMT) |
remove printing |
Revision 771074d by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 5, 2019, 14:13 (GMT) |
improve ir wrapper for tuple call |
March 5, 2019, 14:12 (GMT) |
GPencil: Disable proportional for Duplicate When duplicates a stroke using Shift+D, the proportional must be disabled. |
March 5, 2019, 14:06 (GMT) |
Merge branch 'blender2.7' |
Revision b23cf5f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 5, 2019, 13:55 (GMT) |
put multiple unlinked inputs into a single function |
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Master Commits
MiikaHweb | 2003-2021