February 28, 2019, 18:45 (GMT) |
UI: File menu tweaks. * Move Revert, Recover Last Session, Recover Auto Save to its own sub-menu. Had three entries of the same category, and solves user reports on "Revert" being dangerously accessible under Open. * Move up Link, Append, Import, Export as they are used more often than e.g. Save Startup File. |
February 28, 2019, 18:17 (GMT) |
Merge branch 'blender2.7' |
February 28, 2019, 18:17 (GMT) |
Fix T60366: texture paint slots not updating when editing material. Now always refresh when the material changes. Depsgraph tag moved out of the refresh function since that gets called on depsgraph update, which should not trigger a second depsgraph update. |
February 28, 2019, 18:16 (GMT) |
Fix Cycles animation denoising not working for files on a network drive. Can't do cross-device renaming, so put temporary file in same folder as output file. |
February 28, 2019, 17:54 (GMT) |
UI: 3D View 'Add' Menu tweaks * Remove single item Armature sub-menu. Add Armature straight away, unless the menu is expanded (like with Rigify enabled) * Group Light and Light Probe between separators * Move the lesser used Speaker item below Camera |
February 28, 2019, 17:48 (GMT) |
Depsgraph: Fix wrong disabled bases deletion Original optimization idea was wrong: it is possible that some other ID would reference an object which is also used by a base. Rolled back to a bit more fragile solution. In the future would be nice to make it somewhat less duplicated with the builder itself. Fixes assert failure (and possibly crashes) when adding grease pencil object and switching to a draw mode. |
February 28, 2019, 17:41 (GMT) |
Cleanup: Snake style in depsgraph While it's kind of common to use camel case in C++ this is not currently agreed style for C++ in Blender. Got confused by working on other areas with 3rd party libraries. |
February 28, 2019, 17:14 (GMT) |
UI: Contextual menus -Rename 'Specials' menus to 'Context' menus for Grease Pencil -Make Grease Pencil contextual menus follow the design of the regular contextual menus more -Add more useful operators to the contextual menus in the paint modes |
February 28, 2019, 17:09 (GMT) |
February 28, 2019, 16:13 (GMT) |
GPencil: Rename variable name and add alpha to outline The outline now has some alpha to be more consistent with other Blender areas. |
February 28, 2019, 16:13 (GMT) |
GPencil: Disable Outline if Overlay is disabled The main overlay switch and outline option must be checked. |
February 28, 2019, 16:13 (GMT) |
GPencil: Remove comment line added by error to header text This line was added accidentally in the header text. |
February 28, 2019, 16:13 (GMT) |
GPencil: Increase outline to 2 pixels The selection outline of 1 pixel was too thin. |
February 28, 2019, 16:13 (GMT) |
GPencil: Hide selecction outline when play animation |
February 28, 2019, 16:13 (GMT) |
GPencil: Draw Outline to Active and Selected objects Now an outline is drawn when the grease pencil is selected. |
February 28, 2019, 16:13 (GMT) |
GPencil: Remove dummy marker for Grease Pencil objects After adding selecction using strokes, the dummy is not required because it was added as a provisional solution while we implement stroke selection. |
February 28, 2019, 16:13 (GMT) |
GPencil: Add selection support for objects using strokes Now it's possible to select a grease pencil object without using the dummy. |
February 28, 2019, 16:05 (GMT) |
Wonky Menu Down Arrow Almost every pulldown menu and popover has a little dropdown arrow shape. Unfortunately it is a bit wonky. The top of the right side of it is wider than the top of the left side. And both sides are narrower at the bottom than the top. It might be hard to see, but this image should help: {F6728281} The patch fixes the symmetry of the shape while keeping the weight as similar as possible. In the following image you can see the outline of the current version in red and this new version in green. {F6728298} With patch applied the arrow looks perfect: {F6728302} Reviewers: brecht, billreynish Reviewed By: billreynish Subscribers: pablovazquez Tags: #bf_blender, #bf_blender_2.8, #user_interface Differential Revision: https://developer.blender.org/D4424 |
February 28, 2019, 15:51 (GMT) |
Revert "Objects: Remove Textured from object display type" This reverts commit 6a4a984ff731070d0702821fe1e67dea40e593b9. |
February 28, 2019, 15:35 (GMT) |
Split base flags on own and collection-defined This allows to update base flags to a proper state then object's restriction flags are changed, without requiring to re-evaluate an entire tree of flags. Some old unused flags are were removed by this change, and also disabling menu items might not work the same as before. This is something we can bring back if it's really needed (the way how flags are handled did change since that interface code was done anyway, so code was looking weird anyway). Reviewers: brecht Differential Revision: https://developer.blender.org/D4420 |
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