Blender Git Commit Log

All Blender Git commits.

Page: 268 / 8462

September 6, 2021, 03:17 (GMT)
Add tablet data to mouse input.
September 6, 2021, 03:12 (GMT)
[WIP] Continuous grab for tablets

This revision modifies mouse and tablet handling to allow both to interchangably accumulate during continuous grab. For tablet input in pen mode, grab accumulates over the change in position while the tablet is in range. For a tablet in mouse mode, grab accumulates as a normal mouse accumulates.

Also adds ability for operators to force continuous grab. This is necessary for the walk operator which has been rewritten to take advantage of tablet continuous grab.

Differential Revision: https://developer.blender.org/D12408
September 6, 2021, 02:55 (GMT)
UI: Increase Size of Blend File Thumbnails

Increase effective resolution of blend preview images from 128x128 to
256x256 for versions saved in the file system thumbnail cache.

See D10491 for details and examples.

Differential Revision: https://developer.blender.org/D10491

Reviewed by Campbell Barton
September 6, 2021, 01:27 (GMT)
UI: Split Output Properties Dimensions panel

I remember when we originally decided on the Dimensions panel,
one of the reasons we combined time and image size properties in the same panel,
was simply because the 2.49 and previous UIs used fixed-size panels,
so we often put two categories of properties inside a panel, using two columns.

Now that we no longer do this, we could clarify and simplify some panels
by splitting them, such as the Output > Dimensions panel

{F6753690}

Reviewed By: brecht, pablovazquez

Differential Revision: https://developer.blender.org/D4440
September 5, 2021, 23:41 (GMT)
Cleanup
September 5, 2021, 21:30 (GMT)
Attempt to fix build error on windows
September 5, 2021, 21:09 (GMT)
Various small fixes and cleanups
Revision d10ea97 by Aaron Carlisle (master)
September 5, 2021, 19:24 (GMT)
Compositor: New Posterize Node

The posterize node limits the number of colors per channel.
This is useful to generate masks or to generate stylized images

Both the tiled and full-frame implementation are included in this patch

{F10314012}

Reviewed By: manzanilla, jbakker

Differential Revision: https://developer.blender.org/D12304
September 5, 2021, 19:10 (GMT)
adaptive_cloth: AdaptiveMesh: use params for collapsible test

Use the `aspect_ratio_min` available in the params for the edge
collapsible test instead of the hard coded value.
September 5, 2021, 18:56 (GMT)
adaptive_cloth: face sizing: change_in_vertex_normal_max as a param

Create GUI and use `change_in_vertex_normal_max` for dynamic face
sizing calculation instead of the hard coded value.
September 5, 2021, 18:51 (GMT)
Continuous grab mostly working for Wintab and Windows Ink. Some minor race conditions for Windows Ink when a pen quickly enters then leaves range shortly after a mouse event.

# Conflicts:
# intern/ghost/intern/GHOST_SystemWin32.cpp
September 5, 2021, 18:51 (GMT)
Converted walk operator to use continuous grab. Mouse and tablet are now opaque to the operator handling.

Continous grab has to be forced even if user has disabled it.
September 5, 2021, 18:02 (GMT)
Fix build error on Windows.
September 5, 2021, 17:24 (GMT)
Fix compile error.
September 5, 2021, 17:19 (GMT)
Import changes from development branch
September 5, 2021, 17:17 (GMT)
Fix incorrect values used to construct Ray
September 5, 2021, 17:17 (GMT)
Fix incorrect socket name in sphere primitive node
September 5, 2021, 17:15 (GMT)
Merge branch 'master' into subdivision_work
September 5, 2021, 16:25 (GMT)
adaptive_cloth: AdaptiveMesh: face sizing: use params

Use values from given params instead of the hard coded parameter
values.
September 5, 2021, 16:20 (GMT)
Merge branch 'master' into geometry-nodes-level-set-nodes
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021