September 6, 2021, 03:17 (GMT) |
Add tablet data to mouse input. |
September 6, 2021, 03:12 (GMT) |
[WIP] Continuous grab for tablets This revision modifies mouse and tablet handling to allow both to interchangably accumulate during continuous grab. For tablet input in pen mode, grab accumulates over the change in position while the tablet is in range. For a tablet in mouse mode, grab accumulates as a normal mouse accumulates. Also adds ability for operators to force continuous grab. This is necessary for the walk operator which has been rewritten to take advantage of tablet continuous grab. Differential Revision: https://developer.blender.org/D12408 |
September 6, 2021, 02:55 (GMT) |
UI: Increase Size of Blend File Thumbnails Increase effective resolution of blend preview images from 128x128 to 256x256 for versions saved in the file system thumbnail cache. See D10491 for details and examples. Differential Revision: https://developer.blender.org/D10491 Reviewed by Campbell Barton |
September 6, 2021, 01:27 (GMT) |
UI: Split Output Properties Dimensions panel I remember when we originally decided on the Dimensions panel, one of the reasons we combined time and image size properties in the same panel, was simply because the 2.49 and previous UIs used fixed-size panels, so we often put two categories of properties inside a panel, using two columns. Now that we no longer do this, we could clarify and simplify some panels by splitting them, such as the Output > Dimensions panel {F6753690} Reviewed By: brecht, pablovazquez Differential Revision: https://developer.blender.org/D4440 |
September 5, 2021, 23:41 (GMT) |
Cleanup |
September 5, 2021, 21:30 (GMT) |
Attempt to fix build error on windows |
September 5, 2021, 21:09 (GMT) |
Various small fixes and cleanups |
September 5, 2021, 19:24 (GMT) |
Compositor: New Posterize Node The posterize node limits the number of colors per channel. This is useful to generate masks or to generate stylized images Both the tiled and full-frame implementation are included in this patch {F10314012} Reviewed By: manzanilla, jbakker Differential Revision: https://developer.blender.org/D12304 |
September 5, 2021, 19:10 (GMT) |
adaptive_cloth: AdaptiveMesh: use params for collapsible test Use the `aspect_ratio_min` available in the params for the edge collapsible test instead of the hard coded value. |
September 5, 2021, 18:56 (GMT) |
adaptive_cloth: face sizing: change_in_vertex_normal_max as a param Create GUI and use `change_in_vertex_normal_max` for dynamic face sizing calculation instead of the hard coded value. |
September 5, 2021, 18:51 (GMT) |
Continuous grab mostly working for Wintab and Windows Ink. Some minor race conditions for Windows Ink when a pen quickly enters then leaves range shortly after a mouse event. # Conflicts: # intern/ghost/intern/GHOST_SystemWin32.cpp |
September 5, 2021, 18:51 (GMT) |
Converted walk operator to use continuous grab. Mouse and tablet are now opaque to the operator handling. Continous grab has to be forced even if user has disabled it. |
September 5, 2021, 18:02 (GMT) |
Fix build error on Windows. |
September 5, 2021, 17:24 (GMT) |
Fix compile error. |
September 5, 2021, 17:19 (GMT) |
Import changes from development branch |
September 5, 2021, 17:17 (GMT) |
Fix incorrect values used to construct Ray |
September 5, 2021, 17:17 (GMT) |
Fix incorrect socket name in sphere primitive node |
September 5, 2021, 17:15 (GMT) |
Merge branch 'master' into subdivision_work |
September 5, 2021, 16:25 (GMT) |
adaptive_cloth: AdaptiveMesh: face sizing: use params Use values from given params instead of the hard coded parameter values. |
September 5, 2021, 16:20 (GMT) |
Merge branch 'master' into geometry-nodes-level-set-nodes |
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Master Commits
MiikaHweb | 2003-2021