February 20, 2019, 04:43 (GMT) |
Cleanup: rename keymap handler callbacks for clarity Now there are two callbacks, the name 'keymap_callback' is too vague. |
February 20, 2019, 03:37 (GMT) |
WM: support dynamic keymap handlers Add getter callback support for 'WM_HANDLER_TYPE_KEYMAP' type handlers this is needed for key-maps which change based on the active tool. Replaces 'sneaky_handler' hack which temporarily inserted a handler. |
February 19, 2019, 23:18 (GMT) |
RNA: use factor when appropriate - Many factor properties were set to PROP_NONE, even properties that had 'Factor' in the name! - Some time properties were not set to PROP_TIME, especially in Particles. - Changed motion_blur_shutter to use a soft max value of 1 instead of 2. Anything > 1 here is not physically correct and makes no real logical sense. - Changed display name of Dynamic Paint dissolve_speed to Dissolve Time, since it's a time property, not speed. |
February 19, 2019, 23:05 (GMT) |
Cleanup: rename generic handler -> handler_base Avoids having type specific handler names. |
February 19, 2019, 22:57 (GMT) |
Cleanup: simplify handler type conditional Each handler type now has it's own block (fileselect was an exception). |
February 19, 2019, 22:43 (GMT) |
Cleanup: rename wmEventHandler_* base -> head Makes it more clear it's the header/start of the struct. |
February 19, 2019, 22:38 (GMT) |
Cleanup: use iterator macros for event handlers |
February 19, 2019, 22:38 (GMT) |
BLI_listbase: add an iterator macro that supports removal Avoids manually defining 'for' loops that store the next item in the linked list. |
February 19, 2019, 21:51 (GMT) |
EEVEE Shader comments: Explain why material gets darkened when using mix shader We are still ditching the specular intensity of SSR (ssr_data.xyz). But at least now there is some comment about it. See T61704 for user reports on that matter. Comments with the blessing of Cl�ment Foucault. |
February 19, 2019, 21:27 (GMT) |
Comment: clarify reason for using scale as size |
February 19, 2019, 21:27 (GMT) |
Cleanup: style |
February 19, 2019, 20:24 (GMT) |
Fix T61696: Filepath buttons not accepting empty values The reported case was with the render output filename, however the same was happening for file open. Bug introduced on c20c203b82260c06888c2a535c08ec383923ee8a. I can't find in the original commit any reasoning for the change that introduced this bug. |
Revision 0267002 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) February 19, 2019, 18:27 (GMT) |
Merge branch 'master' into functions |
February 19, 2019, 18:00 (GMT) |
Merge branch 'blender2.7' |
February 19, 2019, 17:53 (GMT) |
Fix T61701: Orthographic Viewpoints Hidden Grid If all axis and grid options were turned off, the grid in the main ortho views would not be rendered. Now we force rendering of the grid regardless of the settings when in one of the main ortho views. Reviewed By: Brecht Van Lommel Differential Revision: https://developer.blender.org/D4378 |
February 19, 2019, 17:43 (GMT) |
Fix T61274: duplicate current workspace makes the workspace menu disappear. Differential Revision: https://developer.blender.org/D4321 |
Revision dfdc955 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) February 19, 2019, 16:54 (GMT) |
cleanup |
Revision 144a906 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) February 19, 2019, 16:54 (GMT) |
better lazy init macro |
Revision a2ecba8 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) February 19, 2019, 16:53 (GMT) |
missing pragma once |
February 19, 2019, 16:49 (GMT) |
fix: Collada replace <polylist> export by <triangle> export for triangulated meshes. This is a regression from Blender 2.79 where the usage of <triangles> was already implemented, but unintentionally removed in Blender 2.80 Also renamed variables for better reading. |
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Master Commits
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