Blender Git Commit Log

All Blender Git commits.

Page: 2857 / 8462

November 22, 2018, 20:10 (GMT)
UI: activate tabs immediately on press, and drag to quickly cycle through.
November 22, 2018, 20:03 (GMT)
Fix T55535: N panel in sequencer breaks display of preview.

This preview region should not have been part of region overlap.
November 22, 2018, 18:35 (GMT)
Merge branch 'blender2.8' into userpref_redesign
November 22, 2018, 18:06 (GMT)
Merge branch 'blender2.8' into userpref_redesign
November 22, 2018, 18:02 (GMT)
UI: Object Context Menu tweaks.

* Move type-specific options first.
Allows to get quicker access to settings like Shading Smooth/Flat
by pressing W -> S/F, or camera or light settings.

* Lights: Rename Strength to Energy
* Lights: Show Energy when using EEVEE
November 22, 2018, 17:31 (GMT)
Image Empties: Potential Fix for T57696

So far this makes a new pass for image empties that does not write to the depth buffer.

Todo:
- Sort empties using `DRW_pass_sort_shgroup_z`.
- Calculate correct bounding boxes.
- fix bounding box memory leak.

Reviewers: fclem

Differential Revision: https://developer.blender.org/D3922
November 22, 2018, 15:55 (GMT)
Fix T57980: Assert failure in draw manager when opening file
November 22, 2018, 15:35 (GMT)
Cleanup: Use proper module prefix in function names
November 22, 2018, 15:26 (GMT)
GP: Keep activated the same Brush in toolbar
November 22, 2018, 15:17 (GMT)
Depsgraph: Ensure solver cleanup order

Ensure that pose cleanup is never run before all IK solvers are finished.
November 22, 2018, 15:17 (GMT)
Depsgraph: Cleanup, line wrapping
November 22, 2018, 15:17 (GMT)
Fix missing newline in error print
November 22, 2018, 15:17 (GMT)
Depsgraph: Cleanup, make it easier to create relations with flags
November 22, 2018, 15:15 (GMT)
Eevee: Reflection Plane: Small UI fix and invert facing fading
November 22, 2018, 15:15 (GMT)
Fix T57977: VSE: Markers lines get highlighted when using box select

Was caused by a missing uniform.
November 22, 2018, 13:39 (GMT)
execute fracture in dynamic should return the intact object
November 22, 2018, 13:33 (GMT)
Keymaps: make click event detection use a larger distance threshold.

Previously this was hardcoded to 2 pixels, which is too low for tablets and
not taking into account DPI. Now we set it equal to the tweak threshold, so
you either always do click or drag.

The default distance of 10 pixels may be quite far for something to be
considered a click, and we'll need to see how well it works. But I find this
to help a lot when selecting vertices in quick succession.

Thanks to Julien for spotting this.
November 22, 2018, 13:20 (GMT)
added constraint search size, made mixed/none constraint setting in dynamic work

plus fix attempts for dynamic cache logic
November 22, 2018, 12:28 (GMT)
Fix T57578: Vertex Connect crash with less than two verts selected
November 22, 2018, 09:44 (GMT)
GP: Cleanup old TODO comments

These ToDo were ported when 2.7x code was ported to 2.8, but now they are not needed.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021