September 24, 2018, 15:10 (GMT) |
Weight Paint: Multiply overlay on the mesh Use the multiply blending mode for the weight paint overlay. To support the opacity slider, we need a new shader. Otherwise this combination of multiplication and mixing does not seem to be supported by glBlendFunc. Reviewers: brecht Differential Revision: https://developer.blender.org/D3727 |
September 24, 2018, 14:36 (GMT) |
GP: Some changes in Appearance panel |
September 24, 2018, 14:26 (GMT) |
Tracking: Use pixel aspect from clip Don't force square pixel, since on a more real pipeline expected delivery is same anamorphic as an input footage. |
September 24, 2018, 13:57 (GMT) |
Depsgraph: Always respect visibility flag when building object Before it was only doing this for directly linked objects. This was initially needed to solve fps issues in some of the shots. Now this fps drop i can no longer reproduce. Was likely needed prior to modifiers dependencies "inheriting" visibility from the "parent". This commit makes it so objects which are linked indirectly to the scene via collections are properly considered visible (or, rather, evaluatable) by dependency graph. Solves missing eyelashes and braids issues with 01_035_A. |
September 24, 2018, 13:55 (GMT) |
Depsgraph: Tweak to visibility flush Make flush ready for component forced to be affecting visible things from builder. |
September 24, 2018, 13:55 (GMT) |
Depsgraph: Provide more information about component |
September 24, 2018, 13:55 (GMT) |
Depsgraph: Cleanup, spelling in comment |
September 24, 2018, 13:55 (GMT) |
Cleanup: Spelling |
September 24, 2018, 13:48 (GMT) |
Fix T56895: crash loading template with Load UI unchecked. |
September 24, 2018, 13:48 (GMT) |
Build: allow overriding DEPS_BUILD_DIR and DEPS_INSTALL_DIR for make deps. |
September 24, 2018, 13:44 (GMT) |
Fix: insert missing break in switch statement (second try) |
September 24, 2018, 13:40 (GMT) |
Revert "Fix: insert missing break in switch statement" This reverts commit e904bb64df1f0f0275dc209a31cff5ad2a10b79e. |
September 24, 2018, 12:59 (GMT) |
Cycles: Fixed uninitialised variable. |
September 24, 2018, 11:53 (GMT) |
Fix object restrict selection toggle in outliner not working |
September 24, 2018, 10:57 (GMT) |
Add support for a one-dimensional Force Field source shape. The fields currently support a Point source and a two-dimensional Plane source, but there is no way to create a field that pulls toward or from a line in space other than using the Texture field type. This adds a new simple shape option to do that. The line is aligned along the Z axis so that it works meaningfully with the Tube and Cone falloff modes. Reviewers: brecht, mont29, LucaRood Differential Revision: https://developer.blender.org/D3721 |
September 24, 2018, 10:57 (GMT) |
GP: Make topbar layer popover wider |
September 24, 2018, 10:43 (GMT) |
Fix: insert missing break in switch statement Reviewers: brecht Differential Revision: https://developer.blender.org/D3724 |
September 24, 2018, 09:40 (GMT) |
Fix T56875: Auto Render not working after render pass name refactor The default compositor node update function sets the need_exec flag on the node which the Auto Render feature checks, but the custom update function that was added as part of rB4cf7fc3b3a4d didn't do so. Therefore, the two custom update functions that were added now also call the default update function. |
September 24, 2018, 07:05 (GMT) |
Gizmo: hide redo gizmo when spin tool not active Selecting a another tool left the gizmo, which could overlap other tools gizmos. |
September 24, 2018, 06:58 (GMT) |
Gizmo: dial3d option to draw a partial arc |
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Master Commits
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