Revision e4082db by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) August 18, 2018, 16:43 (GMT) |
Put text to review |
Revision c3ba891 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) August 18, 2018, 16:08 (GMT) |
WIP: Add basic functions to deform |
Revision 31a1135 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) August 18, 2018, 15:37 (GMT) |
Merge branch 'blender2.8' into greasepencil-experimental |
Revision 96d9b20 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) August 18, 2018, 15:36 (GMT) |
Put in place all pieces for Armature modifier The modifier doesn't do anything yet. |
August 18, 2018, 14:24 (GMT) |
GP: Reduce updates of material previews If there is a update in progress, don't update again. |
August 18, 2018, 11:37 (GMT) |
crash fix with voronoi + fractal boolean |
August 18, 2018, 10:58 (GMT) |
DRW: Fix crash in defered compilation |
Revision 4594287 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) August 18, 2018, 09:51 (GMT) |
Fixed some matrix fuction naming format |
August 18, 2018, 09:40 (GMT) |
couple of smaller fixes fixes like resetting to start position after cancelling animation or using the input scene for the current frame (not the evaluated one) |
Revision 4af5941 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) August 18, 2018, 09:39 (GMT) |
Software mode FOV adapted. |
August 18, 2018, 09:18 (GMT) |
Merge branch 'master' into blender2.8 |
August 18, 2018, 08:25 (GMT) |
Arrrg, fix for previous commit :/ |
August 18, 2018, 08:21 (GMT) |
Fix T56439: Crash removing Rigid Body World. Need to rebuild the graph when we add or remove rigidbody world! |
August 18, 2018, 08:21 (GMT) |
Static Override: make hidden & co flags of object overridable. |
August 18, 2018, 08:21 (GMT) |
Static Override: link newly overridden collection to scene. This avoids getting all overridden objects from said collection instantiated in master collection, totally untidy! Note that there is still an issue when 'active' object (i.e. the armature usually) is in hidden sub-collection, since you have to make that whole hidden collection visible again to see it. We'll need to support moving objects into overridden collections am afraid, arg. :( |
Revision 1f5b233 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) August 18, 2018, 06:04 (GMT) |
Merge remote-tracking branch 'remotes/origin/blender2.8' into soc-2018-npr # Conflicts: # release/scripts/addons_contrib # release/scripts/startup/bl_ui/properties_physics_field.py # source/blender/makesdna/DNA_scene_types.h # source/tools |
August 18, 2018, 04:10 (GMT) |
Warn when app-template isn't found |
August 18, 2018, 04:10 (GMT) |
WM: app-template command line override Without this, there was no simple way to have launchers for different app-templates. Also allows force-disabling the app-template stored in the preferences. |
August 17, 2018, 23:05 (GMT) |
fix for another memory / crash issue |
August 17, 2018, 20:31 (GMT) |
fixes for fractal boolean, autohide and convert to objects works all partially only still, because other blender things dont work as expected any more... |
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