June 11, 2018, 22:07 (GMT) |
Support saving tiled images |
June 11, 2018, 22:06 (GMT) |
Cleanup 2D tiled painting code by adding a temporary ImageUser |
June 11, 2018, 21:24 (GMT) |
Cleanup: remove image->bindcode, always wrap in GPUTexture. This simplifies code, and will hopefully make UDIM usage of GPUTexture a little easier. |
June 11, 2018, 21:07 (GMT) |
Support 2D painting onto tiled images Currently, a limitation is that strokes can not cross between tiles, only the tile in which the stroke started will be affected. |
June 11, 2018, 20:35 (GMT) |
Revert "Cleanup: remove image->bindcode, always wrap in GPUTexture." This reverts commit 8242a5bc853a74da1273fc7ad4b959ac716c563c. This isn't quite ready to use yet. |
June 11, 2018, 20:30 (GMT) |
Cleanup: remove image->bindcode, always wrap in GPUTexture. |
June 11, 2018, 20:28 (GMT) |
Reenable clump feature for fibers with a simpler taper function. Using the smoothstep function for taper means the hair stay parallel after a certain distance, which seems a bit more realistic as well as giving more control. |
June 11, 2018, 20:21 (GMT) |
Change out-of-bounds color for tiled images in GLSL to match missing images |
June 11, 2018, 20:10 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into udim |
June 11, 2018, 20:07 (GMT) |
Support tiled textures in the viewport and in Eevee |
June 11, 2018, 19:51 (GMT) |
Fix part of T55439: don't add indirectly linked objects to the scene on link. |
June 11, 2018, 19:34 (GMT) |
Drivers: ensure Python expressions are cached with copy-on-write. Store the compiled expressions on the original driver. Ref T55442. |
June 11, 2018, 19:23 (GMT) |
Add commonly used strand draw settings to the hair system draw settings. |
June 11, 2018, 19:21 (GMT) |
Cleanup: fix compiler warnings. |
June 11, 2018, 19:13 (GMT) |
Fix accidental addons submodule change in previous commit. |
June 11, 2018, 19:10 (GMT) |
Fix crash with OpenGL rendering in multiple threads on macOS. On macOS we must always go through BLI_thread_local_get/set(). Differential Revision: https://developer.blender.org/D3470 |
June 11, 2018, 19:00 (GMT) |
Merge branch 'master' into soc-2018-hair-shader Use the latest Week 5 commits for build |
June 11, 2018, 18:48 (GMT) |
June 11, 2018, 17:55 (GMT) |
Cleanup: store and retrieve parameters consistently |
June 11, 2018, 17:31 (GMT) |
Cleanup: add simplified panel callbacks |
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Master Commits
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