Blender Git Commit Log

All Blender Git commits.

Page: 3191 / 8462

June 12, 2018, 10:53 (GMT)
Cleanup: remove moar G.main from BKE area.
June 12, 2018, 10:49 (GMT)
Fixes after merge

Some parameter list change.

Also disabled some functions that will not be used in annotations. Keep the function as reference to be removed when annotation will be back.
June 12, 2018, 10:40 (GMT)
Merge branch 'blender2.8' into greasepencil-object
June 12, 2018, 10:38 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/editors/object/object_add.c
source/blender/editors/object/object_relations.c
June 12, 2018, 10:28 (GMT)
Cleanup: remove some G.main from ED's animsys.

The easy ones - there some much, much trickier to tackle there...
June 12, 2018, 10:24 (GMT)
LookDev: Move lookdev balls when menu switches
June 12, 2018, 09:53 (GMT)
Studiolight: Disabled irradiance icons
June 12, 2018, 09:51 (GMT)
Studiolight: Bumped the radiance buffer to RGBA16F

Fixes issue reported at
https://devtalk.blender.org/t/lookdev-ibl-result/890/3
June 12, 2018, 09:51 (GMT)
Studiolight: cache irradiance buffer
June 12, 2018, 09:21 (GMT)
Cleanup: remove some G.main from BKE area.
June 12, 2018, 09:18 (GMT)
UI: fix crash with HUD panel size

There can be no panels in the region.
June 12, 2018, 09:11 (GMT)
Update the UI to use bl_parent_id

Also remove the DNA/RNA settings that were added for that.
June 12, 2018, 09:00 (GMT)
Merge branch 'blender2.8' into temp-dynamic-overrides

Conflicts:
source/blender/makesrna/intern/rna_access.c
June 12, 2018, 08:52 (GMT)
UI: remove redo popover from topbar

See: T55039
June 12, 2018, 08:45 (GMT)
Fix T55448: Typo in Cycles CUDA debug output

Reviewers: sergey, lukasstockner97

Reviewed By: lukasstockner97

Tags: #cycles, #bf_blender

Differential Revision: https://developer.blender.org/D3472
June 12, 2018, 08:42 (GMT)
UI: Initial persistent floating redo panel

This is the first step to moving redo out of the top-bar, see: T55039

- Support for floating panels in the ScrArea has been added.
- A new region type RGN_TYPE_HUD is used for floating settings input.
- Only one HUD should be visible at a time.
- Currently HUD regions are only visible
for 3D view and image space types.
- There are currently some remaining glitches with hide/show
that need further investigation.
June 12, 2018, 07:45 (GMT)
Set shape parameters per region and use them as per-guide attributes.

Eventually should also support scalp textures/vgroups as factors for
fine-grained control.
June 12, 2018, 06:45 (GMT)
UI: non editable template_icon_views are rendered as label

This is also a way to render an large preview icon without the selection
control. This is used by the studiolights in the userprefs that only
displays the preview of the light.
June 12, 2018, 06:14 (GMT)
UI: replace ui_draw_search_back w/ general code

Useful for drawing any kind of region-background.
June 12, 2018, 05:59 (GMT)
Cleanup: remove unused context args
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021