November 19, 2016, 21:55 (GMT) |
GHOST/X11: Incorrect WM_STATE access This worked by accident because of struct padding, treat state as a CARD32 as documented. Matches wine-x11 usage. |
November 19, 2016, 21:41 (GMT) |
Fix T50081: Grease pencil parented rotation problem When the parent object matrix change after the layer was parented, the inverse matrix for strokes must be updated when editing strokes or the transformations will be wrong. |
November 19, 2016, 20:09 (GMT) |
Merge branch 'master' into HMD_viewport Conflicts: source/blender/blenloader/intern/versioning_270.c |
November 19, 2016, 18:25 (GMT) |
Replace low-level HMD check with higher level API call |
November 19, 2016, 18:19 (GMT) |
Cycles: Tweak feature pass heuristic |
November 19, 2016, 18:18 (GMT) |
Fix T50078: Vertex Groups not copied over when making proxy. Reviewers: mont29 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D2368 |
November 19, 2016, 15:28 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/blenloader/intern/versioning_270.c source/blender/depsgraph/intern/builder/deg_builder_nodes.cc source/blender/depsgraph/intern/builder/deg_builder_relations.cc source/blender/editors/space_view3d/drawobject.c |
November 19, 2016, 14:07 (GMT) |
bgl do not bind parts of OpenGL that are not exposed in core profiles |
November 19, 2016, 12:38 (GMT) |
Make HMD window a proper 'restricted' window A restricted window is a new concept that doesn't allow changing the screen of a window in any way. This way we can ensure the HMD window is only used for displaying the 3D View, so users can't accidentally change it without knowing how to get back. This also fixes some issues we had when using temp screens like they're used for UserPrefs. Fixes: * Could open toolbar/properties in HMD view * HMD window used when opening UserPrefs through menu/shortcut * Could easily change editor to non-3D-View |
November 19, 2016, 11:31 (GMT) |
Fix T49991: reloading librairies doesn't update node groups. We need to check node tree links are still valid, after we remapped some NodeGroup. Note: In fact, we have to run that for *all* ID types, since nodes may use any kind of data-block (in theory)... :/ |
November 19, 2016, 11:18 (GMT) |
Fix NodeGroup generic verify function crashing if node's ID pointer is NULL. Another nice crasher - in this case, we just want to nuke all sockets... Related to T49991. |
November 19, 2016, 11:16 (GMT) |
Fix (unreported) nodeRemoveAllSockets() not clearing inputs/outputs sockets lists. Nice crasher (though seems to not be much used so far)! Related to T49991. |
November 19, 2016, 01:18 (GMT) |
Cycles: Fix optimization includes |
November 18, 2016, 21:44 (GMT) |
Fix forward-compat Nodes write code being executed also for undo steps writing. Forward compatibility code should never, ever be run during undo saving. Note: related to T49991 (but does not fix it either, crash now happens when doing a real file save...). |
November 18, 2016, 21:44 (GMT) |
Fix Node space ID remap callback not handling node trees. Yep. Kinda ridiculous, but forgot to handle the very node trees data-blocks in that editor! Related (but not fixing) to T49991. |
November 18, 2016, 21:44 (GMT) |
Fix T50071: Radience HDR fomat does not support alpha at all. |
November 18, 2016, 19:47 (GMT) |
Add Torus: avoid excessive attr access |
November 18, 2016, 19:47 (GMT) |
Fix UV layer bug in object_utils.object_data_add() Adding a torus in edit-mode, with 'Generate UVs' for example would either create another UV layer with the default name or switch to the default UV layer name if it exists. Now use the existing UV layer if present. |
November 18, 2016, 19:19 (GMT) |
BMesh: invalid return from BM_mesh_validate Returned value was always false, even for valid meshes, note that this is a debug-only function. Also set internal-tag cleared. |
November 18, 2016, 17:47 (GMT) |
Minor debug-report tweak to autosave code. Print in cosole a warning when we skip autosave due to runnning modal op. Related to T49974. |
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