Blender Git Commit Log

All Blender Git commits.

Page: 4238 / 8462

Revision 7baf93c by Mai Lavelle (master)
August 17, 2016, 22:49 (GMT)
Revert "Code cleanup to use array.data() rather than &array[0]."

This reverts commit 40b367479c6fe23d6f2b6d822f2d5266485619f3.

Didn't build or solve any known issue. Please don't push changes without
testing them first.
August 17, 2016, 21:54 (GMT)
Code cleanup to use array.data() rather than &array[0].

These latter can cause MSVC debug asserts if the array is empty. With C++11
we'll be able to do this for std::vector later. This hopefully fixes an assert
in the Cycles subdivision code.
August 17, 2016, 21:34 (GMT)
Merge remote-tracking branch 'origin/master' into gsoc2016-improved_extrusion
August 17, 2016, 21:24 (GMT)
Curves: fillet and chamfer operator

The modal operators for the fillet and chamfer operators are now 90% complete.
On the chamfer operator, an option is needed to handle angle numinput. It would also be nice to have some sort of circular input for the angle (currently it is linked to the x variation of the cursor position).
For fillet, there is some kind of bug that corrupts curve data.

Due to the above mentioned reasons, modal operators are still commented.
August 17, 2016, 21:16 (GMT)
Fix T48913: cycles viewport render stuck in loop due to non-unique dupli ID.
August 17, 2016, 21:03 (GMT)
Fix T49104: normal problem in imported Alembic objects

Recompute the normals if the normals are supposed to be varying (e.g. in
the ISchema).
August 17, 2016, 20:26 (GMT)
Alembic import: fix scene min/max time computation to take objects with
transform animations into account.
August 17, 2016, 20:26 (GMT)
Fix T49081: Alembic sampling times are not taking start frame into
account.

This resulted in animations always starting at frame 0.
August 17, 2016, 19:24 (GMT)
Fix/add some tooltips to 'Object Align' operator options.
August 17, 2016, 17:26 (GMT)
added some sanity checks for ui and outflow fields
August 17, 2016, 17:21 (GMT)
added particle number (discretization) field to ui
August 17, 2016, 17:15 (GMT)
cleanup in manta liquid and smoke scripts
August 17, 2016, 15:24 (GMT)
Fix Bevel crashes T49088 and T48858.

Was calling the fast path for finding edge order in cases
where it should not have been called.
Revision 8cac980 by Mai Lavelle (master)
August 17, 2016, 14:43 (GMT)
Cycles: Fix regression where smoke wouldn't show in renders
August 17, 2016, 14:23 (GMT)
Fix T49102: Angle option of new GP brush settings is too restricted in value

Now the range is between -90 to 90 degrees to give more customization
options.
August 17, 2016, 13:51 (GMT)
WIP packing: continue working on concave boundaries support
August 17, 2016, 12:51 (GMT)
Fix T49086: UV Along Stroke can be set as vector input for environment texture
August 17, 2016, 12:00 (GMT)
CMake: Move main platform checks to separate files

Basically title says it all.

The goal is to make platform maintenance easier, so you don't have
to constantly scroll back and forth looking for if() branches to
check which exact platform you're currently working on.

Ideally we also would move option defaults to a platform files,
but that i'm not sure how to implement in a nice way yet.

Reviewers: mont29

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D2148
August 17, 2016, 10:53 (GMT)
More UI messages fixes and cleanup.
August 17, 2016, 08:55 (GMT)
2D stabilizer: Cover rotation tracks label with enabled flag
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021