Blender Git Commit Log

All Blender Git commits.

Page: 4244 / 8462

August 12, 2016, 21:43 (GMT)
Fix compiling with blenderplayer
Revision dfbc51f by Mike Erwin (master)
August 12, 2016, 21:20 (GMT)
cleanup: ortho grid drawing

Getting this ready for Gawain treatment.

Removed setlinestyle(0) -- solid lines are the default, hope this isn't
really needed.

Eliminated redundant math.

Arithmetic is still double precision, passed to OpenGL as single
precision. Even though it said GL_DOUBLE before, values were converted
to GL_FLOAT internally.

Use C99-isms for declaring variables close to where they're used.

Minor whitespace tweaks.
August 12, 2016, 19:18 (GMT)
Curves: Extend and Trim tools

Some code refactoring. Added radius, tilt and weight interpolation for the extend and trim tools.
August 12, 2016, 17:24 (GMT)
revise versioning code for RegionSpaceClip

Thank Julian Eisel for pointing out the error. Also remove the version
bump.
August 12, 2016, 16:23 (GMT)
Fix build errors under linux, and cleanup a bunch of warnings.
August 12, 2016, 16:05 (GMT)
Curves: Extend, Batch Extend and Offset operators

Fixed a bug in the Extend operator. Refactored the Extend operator. Refactored the Batch Extend operator to make use of the existing Extend operator.

Started working on a fix for collinear handles on the offset operator. Current changes are ineffective.
August 12, 2016, 15:35 (GMT)
Merge remote-tracking branch 'origin/master' into soc-2016-uv_tools
August 12, 2016, 15:34 (GMT)
WIP Packing: Concave hull decomposition
August 12, 2016, 15:17 (GMT)
Deprecate Base.next/prev pointers

For now we won't use them, but we might go back to storing bases in lists again to avoid trouble with file read/write. However, these lists will still work different than the current base list.
August 12, 2016, 15:02 (GMT)
Add/use macro for circular base iterations
August 12, 2016, 14:28 (GMT)
Merge branch 'master' into soc-2016-pbvh-painting
August 12, 2016, 14:21 (GMT)
removed smoke flames tab (was re-added after merge with master)
August 12, 2016, 14:06 (GMT)
another cleanup for viewport switch. removed old 'show high resolution' check-box.
August 12, 2016, 13:33 (GMT)
updated manta pp files
August 12, 2016, 13:28 (GMT)
Refactor base iterators to be much simpler

Make use of the new BKE_objectlayer_base_first_find and BKE_objectlayer_base_next_find functions, instead of doing some cryptic, nested loop stuff.
August 12, 2016, 12:59 (GMT)
Depsgraph: tag relations for update when aterial slots changes

New dependency graph puts materials to the graph in order to deal with animation
assigned to them and things like that. This leads us to a requirement to update
relations when slots changes.

This fixes: T49075 Assignment of a keyframed material using the frame_change_pre handler
doesn't update the keyframe using the new dependency graph
August 12, 2016, 12:17 (GMT)
Merge branch 'master' into fluid-mantaflow
August 12, 2016, 11:58 (GMT)
Depsgraph: Tag relations for update when making datablocks single user

This is mainly required for the new dependency graph where non-object
datablocks are a part of dependency graph.

This solves issue when making mesh shared by multiple objects a single
user one.
August 12, 2016, 10:45 (GMT)
disable high resolution liquid for now. high res loop in manta script needs some more work.
August 12, 2016, 10:35 (GMT)
preparations for liquid high resolution
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021