June 18, 2021, 13:44 (GMT) |
Performance: Limit recounting during selection mode flushing. This patch ensures that selection mode flushing updates total selection counts internally. This reduces recounting when we are sure that the input total selection counts were up to date. For example for circle selection the total selection counts were correct. But during flushing the selection could have been changed and therefore the selection was always recounted. This increased the performance on selected system from 6.90 FPS to 8.25 FPS during circle selection operations. Before: {F10179981} After: {F10179982} Reviewed By: mano-wii Differential Revision: https://developer.blender.org/D11647 |
June 18, 2021, 13:40 (GMT) |
June 18, 2021, 13:12 (GMT) |
Vulkan: Fix compilation error. |
June 18, 2021, 13:10 (GMT) |
Vulkan: remove VK_ERROR_INCOMPATIBLE_VERSION_KHR It has been removed from the SDK since version 1.1.18. |
June 18, 2021, 12:51 (GMT) |
Merge branch 'master' into temp-gpencil-bezier-stroke-type |
June 18, 2021, 12:36 (GMT) |
Merge branch 'master' into xr-controller-support |
June 18, 2021, 12:32 (GMT) |
XR: Add grab navigation operator Similar to the XR grab transform operator but applies deltas to the navigation matrix instead of objects. Supports bimanual interaction for viewer/navigation scaling and locks for rotation and scale. |
June 18, 2021, 12:26 (GMT) |
XR: Smooth transition between modal actions Although only one modal action is allowed at a time, if another modal action is pressed when the current modal action ends, then transition immediately to that one. |
June 18, 2021, 12:22 (GMT) |
XR: Fixes/adjustments when viewer scale != 1.0 This corrects some clipping and shading issues when a scale factor is applied to the XR viewmat. Also fixes the viewer pose calculation with VR navigation. |
June 18, 2021, 12:14 (GMT) |
Remove duplicate file Was renamed to "wm_xr_action.c". |
June 18, 2021, 11:58 (GMT) |
Merge branch 'master' into soc-2021-vse-strip-thumbnails |
June 18, 2021, 11:57 (GMT) |
Fix T88394: crash when editing animated Alembic properties When an object, whose mesh gets loaded from Alembic, gets animated in Blender and the Alembic CacheFile datablock also gets animated, editing keyframes causes both datablock to be re-copied for evaluation. This caused a threading issue and a double-free of some memory. This is fixed by expanding the scope of the spin lock in `BKE_cachefile_reader_free()`. |
June 18, 2021, 11:26 (GMT) |
Merge branch 'master' into soc-2021-geometry-nodes-regression-test |
June 18, 2021, 11:25 (GMT) |
Fix T89240: Crash when moving vertices on a linked duplicate There is an attempt to free an illegal pointer in `extract_edge_fac_finish`. |
June 18, 2021, 11:21 (GMT) |
Nicer utility function to update attribute types. |
June 18, 2021, 10:28 (GMT) |
Fluid: Clang-format cleanup Updated fluid source files in extern with clang-format. |
Revision 4190e1e by Richard Antalik June 18, 2021, 10:19 (GMT) |
VSE: Improved Snapping Patch is WIP Add snapping settings to header. Add varoius snapping options. Differential Revision: https://developer.blender.org/D11646 |
June 18, 2021, 10:18 (GMT) |
Fluid: Optimization for FLIP neighbor search radius Contributed by @erik85 in D11400. The idea from this patch was placed in a more generic context: A new FOR macro has been added that loops over the neighbors of a cell within a given radius. |
June 18, 2021, 09:49 (GMT) |
General tree type function to set attribute shape. Use the tree type to make sure attribute sockets are displayed as squares. It's not ideal that this property is per socket and not tied directly to the socket type, but this will do for now. |
June 18, 2021, 09:22 (GMT) |
adaptive_cloth: mesh: initial class setup |
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Master Commits
MiikaHweb | 2003-2021