June 13, 2021, 04:47 (GMT) |
Cleanup: misleading return argument for hair_create_input_mesh - The argument with named with an `r_` prefix when it was in fact also read from. - The argument passed in had to be 'psys->clmd->hairdata', if it was not - the function would not worked. |
June 13, 2021, 04:47 (GMT) |
Cleanup: remove redundant NULL check, reduce scope |
June 13, 2021, 04:47 (GMT) |
Cleanup: missing include |
June 13, 2021, 04:46 (GMT) |
Fix modifier deform by armature check ignoring virtual modifiers Regression in f00cb93dbec7bf5dc05302c868f20fcd5aed7db7 (fix for T63125) |
June 12, 2021, 19:22 (GMT) |
Main implementation of raycasting from positions. |
June 12, 2021, 15:24 (GMT) |
Merge branch 'master' into temp-gpencil-bezier-stroke-type |
June 12, 2021, 10:32 (GMT) |
Merge branch 'master' into xr-controller-support |
June 12, 2021, 10:28 (GMT) |
XR: Fix viewer pose and teleport calculation |
June 12, 2021, 10:25 (GMT) |
XR: Add bimanual scale mode for grab operator Also renamed operator to "Transform Grab". |
June 12, 2021, 09:31 (GMT) |
New raycast node. |
June 12, 2021, 06:32 (GMT) |
Cleanup: Minor refactoring |
June 12, 2021, 03:00 (GMT) |
Fix missing directory in CMakeLists.txt |
June 12, 2021, 02:13 (GMT) |
Fix T88515: Cycles does not update light transform from linked collections When moving a linked collection, we seem to only receive a depsgraph update for an empty object so the Blender synchronization cannot discriminate it and tag the object(s) (light or geometry) for an update through id_map.set_recalc. This missing transform update only affects lights since we do not check manually if the transformations were modified like we do for objects. To fix this, add a check to see if the transformation is different provided that a light was already created. Reviewed By: brecht Maniphest Tasks: T88515 Differential Revision: https://developer.blender.org/D11574 |
June 11, 2021, 21:39 (GMT) |
Fix T88812: Child Windows on Vertical Monitors This patch improves the positioning of child windows when on monitors that are arranged vertically (any above any other). When calculating a window position in Ghost coordinates from GL coordinates we were using monitor height, which can give incorrect values when desktop is taller than any single monitor. So use desktop height instead. See D10637 for more details and examples. Differential Revision: https://developer.blender.org/D10637 Reviewed by Brecht Van Lommel |
June 11, 2021, 21:11 (GMT) |
USD Export: handle UMM Float2 inputs. Updatee UMM export code to set Float2 shader inputs. |
June 11, 2021, 20:07 (GMT) |
Render Window as Non-Child on Win32 platform This patch makes the "Render" window a top-level window, not a child of the main window, which was the case in blender versions prior to 2.93. This means it is no longer "on top", nor is the icon grouped on the taskbar in the same way, but you can Alt-Tab between it and the main window. This change only affects the Windows platform as the other platforms behave this way. See D11576 for links to negative feedback that prompts this change. Differential Revision: https://developer.blender.org/D11576 Reviewed by Brecht Van Lommel |
June 11, 2021, 19:58 (GMT) |
Merge branch 'master' into sculpt-dev |
June 11, 2021, 19:48 (GMT) |
Overlays: Make flash on mode transfer an operator property This moves the flash on mode transfer effect option from the overlays to an operator property of the mode transfer operator. - This effect is intended to show the target object when no overlays or a minimal set of overlays is enabled. Making it part of the whole set of overlays invalidates this use case. - The effect is not intended to be configurable per viewport, it should be a global option. The effect is still implemented using the overlay engine (instead of a draw modal callback) due to performance and drawing artifacts. Having it implemented as an overlay with runtime timer data in the objects makes also possible to run multiple animations at the same time without any visual glitches. Reviewed By: campbellbarton, JulienKaspar Differential Revision: https://developer.blender.org/D11519 |
June 11, 2021, 18:33 (GMT) |
Curve Deform Node: Working deform for positive axes, stretch to fit option |
June 11, 2021, 17:55 (GMT) |
Dummy attribute sockets for a few nodes. This is just for proposal screenshots and conceptual testing, the nodes in question have been disabled to avoid crashes. |
|
|
|


Master Commits
MiikaHweb | 2003-2021