June 3, 2021, 18:40 (GMT) |
Merge branch 'master' into temp-geometry-nodes-curve-deform-node |
June 3, 2021, 18:24 (GMT) |
Merge branch 'master' into sculpt-dev |
June 3, 2021, 18:17 (GMT) |
Overlay: Flash on Mode Transfer overlay This implements T87633 This overlay renders a flash animation on the target object when transfering the mode to it using the mode transfer operator. This provides visual feedback when switching between objects without extra overlays that affect the general color and lighting in the scene. Differences with the design task: - This uses just a fade out animation instead of a fade in/out animation. The code is ready for fade in/out, but as the rest of the overlays (face sets, masks...) change instantly without animation, having a fade in/out effect gives the impression that the object flashes twice (once for the face sets, twice for the peak alpha of the flash animation). - The rendering uses a flat color without fresnel for now, but this can be improved in the future to make it look more like the shader in the prototype. - Not enabled by default (can be enabled in the overlays panel), maybe the defaults can change for 3.0 to disable fade inactive and enable this instead. Reviewed By: jbakker, JulienKaspar Differential Revision: https://developer.blender.org/D11055 |
June 3, 2021, 17:58 (GMT) |
VSE: Add refresh_all operator to all sequencer regions This operator is needed in some cases to update image preview. In workspaces with smaller timelines this is limiting, because users need to first check that mouse cursor is in correct place, then press CTRL+R shortcut. |
June 3, 2021, 17:44 (GMT) |
VSE: Remove JPEG reference from proxy panel Proxies doesn't use MJPEG codec anymore, but text still referenced it. |
June 3, 2021, 17:18 (GMT) |
GHOST/wayland: set swap interval to 0 The Wayland server will not update hidden surfaces. This will block the main event loop and thus also block updates to visible windows in a multi- window setup. |
June 3, 2021, 17:18 (GMT) |
cmake: use absolute path for Wayland libraries |
June 3, 2021, 17:18 (GMT) |
GHOST/wayland: inhibit warning |
June 3, 2021, 17:18 (GMT) |
GHOST/wayland: get cursor settings via D-Bus |
June 3, 2021, 17:18 (GMT) |
GHOST/wayland: handle missing relative-pointer and pointer-constraints support |
June 3, 2021, 17:18 (GMT) |
GHOST/wayland: set parent relation only for dialogs to mimic X11 behaviour |
June 3, 2021, 17:18 (GMT) |
GHOST/wayland: handle return values for data sources |
June 3, 2021, 17:18 (GMT) |
GHOST/wayland: adapt window and cursor surface scale to support HiDPI screens |
June 3, 2021, 17:18 (GMT) |
GHOST/wayland: add 'xdg-decoration' support |
June 3, 2021, 17:18 (GMT) |
GHOST/wayland: fix non-moving normal cursor |
June 3, 2021, 17:18 (GMT) |
GHOST/wayland: fix restoring hidden cursor |
June 3, 2021, 16:24 (GMT) |
Cleanup: fix various warnings when building CUDA/OptiX kernels |
June 3, 2021, 15:18 (GMT) |
WM: only use the tablet drag threshold for mouse button events Keyboard click-drag events now use the "Drag Threshold". This resolves a problem where keyboard click drag events used a much smaller threshold when using a tablet. |
June 3, 2021, 14:56 (GMT) |
Cycles X: Use approximate shadow catcher in viewport This change makes it so that shadow catcher objects have effect in the viewport. Currently is limited to the approximate mode since it is the only one possible with the draw manager integrator. Differential Revision: https://developer.blender.org/D11484 |
Revision 6d3c7a8 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) June 3, 2021, 14:53 (GMT) |
EEVEE: LightProbe: Fix grid display and deduplicate code |
|
|
|


Master Commits
MiikaHweb | 2003-2021