Blender Git Commit Log

All Blender Git commits.

Page: 596 / 8462

June 3, 2021, 18:40 (GMT)
Merge branch 'master' into temp-geometry-nodes-curve-deform-node
June 3, 2021, 18:24 (GMT)
Merge branch 'master' into sculpt-dev
June 3, 2021, 18:17 (GMT)
Overlay: Flash on Mode Transfer overlay

This implements T87633

This overlay renders a flash animation on the target object when
transfering the mode to it using the mode transfer operator.
This provides visual feedback when switching between objects without
extra overlays that affect the general color and lighting in the scene.

Differences with the design task:

- This uses just a fade out animation instead of a fade in/out animation.
The code is ready for fade in/out, but as the rest of the overlays
(face sets, masks...) change instantly without animation, having a fade
in/out effect gives the impression that the object flashes twice (once
for the face sets, twice for the peak alpha of the flash animation).

- The rendering uses a flat color without fresnel for now, but this can
be improved in the future to make it look more like the shader in the
prototype.

- Not enabled by default (can be enabled in the overlays panel), maybe
the defaults can change for 3.0 to disable fade inactive and enable this
instead.

Reviewed By: jbakker, JulienKaspar

Differential Revision: https://developer.blender.org/D11055
June 3, 2021, 17:58 (GMT)
VSE: Add refresh_all operator to all sequencer regions

This operator is needed in some cases to update image preview.
In workspaces with smaller timelines this is limiting, because users
need to first check that mouse cursor is in correct place, then press
CTRL+R shortcut.
June 3, 2021, 17:44 (GMT)
VSE: Remove JPEG reference from proxy panel

Proxies doesn't use MJPEG codec anymore, but text still referenced it.
June 3, 2021, 17:18 (GMT)
GHOST/wayland: set swap interval to 0

The Wayland server will not update hidden surfaces. This will block the
main event loop and thus also block updates to visible windows in a multi-
window setup.
June 3, 2021, 17:18 (GMT)
cmake: use absolute path for Wayland libraries
June 3, 2021, 17:18 (GMT)
GHOST/wayland: inhibit warning
June 3, 2021, 17:18 (GMT)
GHOST/wayland: get cursor settings via D-Bus
June 3, 2021, 17:18 (GMT)
GHOST/wayland: handle missing relative-pointer and pointer-constraints support
June 3, 2021, 17:18 (GMT)
GHOST/wayland: set parent relation only for dialogs to mimic X11 behaviour
June 3, 2021, 17:18 (GMT)
GHOST/wayland: handle return values for data sources
June 3, 2021, 17:18 (GMT)
GHOST/wayland: adapt window and cursor surface scale to support HiDPI screens
June 3, 2021, 17:18 (GMT)
GHOST/wayland: add 'xdg-decoration' support
June 3, 2021, 17:18 (GMT)
GHOST/wayland: fix non-moving normal cursor
June 3, 2021, 17:18 (GMT)
GHOST/wayland: fix restoring hidden cursor
June 3, 2021, 16:24 (GMT)
Cleanup: fix various warnings when building CUDA/OptiX kernels
June 3, 2021, 15:18 (GMT)
WM: only use the tablet drag threshold for mouse button events

Keyboard click-drag events now use the "Drag Threshold".
This resolves a problem where keyboard click drag events
used a much smaller threshold when using a tablet.
June 3, 2021, 14:56 (GMT)
Cycles X: Use approximate shadow catcher in viewport

This change makes it so that shadow catcher objects have effect in
the viewport. Currently is limited to the approximate mode since it
is the only one possible with the draw manager integrator.

Differential Revision: https://developer.blender.org/D11484
June 3, 2021, 14:53 (GMT)
EEVEE: LightProbe: Fix grid display and deduplicate code
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021