June 2, 2021, 14:11 (GMT) |
Merge branch 'master' into temp-attribute-processor |
June 2, 2021, 13:38 (GMT) |
Fix broken GPU subsurface scattering |
June 2, 2021, 13:22 (GMT) |
tag active viewer |
June 2, 2021, 13:11 (GMT) |
Splines: Function to copy spline settings without data Often you need to copy a spline to do an operation, but don't want to manually copy over all of the settings. I've already forgotten to do it once anyway. These functions copy a spline's "settings" into a new spline, but not the data. I tried to avoid duplicating any copying so this is easier to extend in the future. Differential Revision: https://developer.blender.org/D11463 |
June 2, 2021, 13:05 (GMT) |
Fix typo in Linux appdata |
June 2, 2021, 12:55 (GMT) |
LineArt: Tolerance for faces perpendicular to view This is due to cam->obmat precision issue, where it affects view vector precision. Reviewed by Sebastian Parborg (zeddb) Differential Revision: https://developer.blender.org/D11461 |
June 2, 2021, 12:50 (GMT) |
LineArt: Custom camera working correctly. |
June 2, 2021, 12:34 (GMT) |
Merge branch 'master' into temp-geometry-nodes-viewer-node |
June 2, 2021, 12:28 (GMT) |
Cleanup: Correct comments This corrects an outdated comment in the vector header and a typo in the index mask header. |
June 2, 2021, 12:27 (GMT) |
Cleanup: Clang format |
June 2, 2021, 12:24 (GMT) |
Geometry Nodes: Allow reading converted attribute directly from spline Often it would be beneficial to avoid the virtual array implementation in `geometry_component_curve.cc` that flattens an attribute for every spline and instead read an attribute separately for every input spline. This commit implements functions to do that. The downside is some code duplication-- we now have two places handling this conversion. However, we can head in this general direction for the attribute API anyway and support accessing attributes in smaller contiguous chunks where necessary. No functional changes in this commit. Differential Revision: https://developer.blender.org/D11456 |
June 2, 2021, 12:13 (GMT) |
June 2, 2021, 12:03 (GMT) |
Merge branch 'master' into cycles-x |
June 2, 2021, 11:56 (GMT) |
LineArt: Use NOTE instead of FIXME. |
June 2, 2021, 11:39 (GMT) |
LineArt: Better tolerance for faces that are perpendicular to view vector. This is due to cam->obmat precision issue, where it affects view vector precision. |
June 2, 2021, 11:37 (GMT) |
LineArt: Camera selection. |
June 2, 2021, 11:34 (GMT) |
Keymap: use D-Key for view-pie menu Use the D-key to access the view menu instead of the Tilda key, which isn't accessible on some international layouts. To resolve the conflicts the following changes have been made. - `D` (motion) opens the view menu. - `D` (mouse-button) uses grease-pencil (as it does currently). - `Tilda` is used to for "Object Mode Transfer" instead of the View menu. See T88092 for details. Reviewed By: Severin Ref D11189 |
June 2, 2021, 11:29 (GMT) |
Object: support running transfer mode in any object mode There is no need to limit this to sculpt mode, prepare for key short cut changes, see: T88092. |
June 2, 2021, 11:22 (GMT) |
Docs: 2.93 release description for Linux appdata |
June 2, 2021, 11:21 (GMT) |
Docs: 2.93 release description for Linux appdata |
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Master Commits
MiikaHweb | 2003-2021