May 31, 2021, 13:06 (GMT) |
remove outdated code |
May 31, 2021, 12:52 (GMT) |
Lineart: loading |
May 31, 2021, 12:32 (GMT) |
Fix T88666: Cryptomatte: EXR sequence does not update when scrubbing the timeline. Cause is that initializing the cryptomatte session would reset the current frame of an image sequence. The solution is to always use the scene current frame so it resets to the correct frame. This was a todo that wasn't solved after it landed in master. Needs to be backported to 2.93. |
Revision 060c462 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) May 31, 2021, 12:25 (GMT) |
EEVEE: LightProbe: Finish loading and rendering of lightcache Starting to port lightcache.c to c++. |
May 31, 2021, 11:49 (GMT) |
recalc when viewer node changed |
May 31, 2021, 11:44 (GMT) |
take viewer node into account when searching for output connection |
May 31, 2021, 11:35 (GMT) |
compute viewed sockets even when it is not required for the output |
May 31, 2021, 11:32 (GMT) |
Fix animation conversion in versioning Animation in X and Y channels used `scene->r.xsch` as scene size, which resulted in incorrect conversion for Y channel. |
May 31, 2021, 11:27 (GMT) |
Merge branch 'master' into temp-vse-fix-T88263 |
May 31, 2021, 11:18 (GMT) |
remove toggles from node headers |
May 31, 2021, 11:15 (GMT) |
handle viewer node in modifier |
May 31, 2021, 11:08 (GMT) |
update spreadsheet context when activating viewer |
May 31, 2021, 10:46 (GMT) |
initial viewer node |
May 31, 2021, 10:26 (GMT) |
Fix (unreported): TextureOperation inputs have no resolution When compositor node tree has a texture node, TextureOperation vector inputs has always {0, 0} resolution instead of having same resolution as TextureOperation which is the expected behaviour for resolutions propagation. Current TextureOperation determineResolution implementation doesn't determine inputs resolution, breaking propagation of preferred resolution and that's the reason why they are always 0. Setting scene resolution always would mean it is its own resolution and could make sense, but setting it only when preferred resolution is 0, breaks preferred resolution logic affecting other operations as explained in D10972. In any case scene resolution is already the default preferred resolution on viewer and compositor nodes. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11381 |
May 31, 2021, 09:56 (GMT) |
Merge branch 'blender-v2.93-release' |
May 31, 2021, 09:41 (GMT) |
add node to access iteration index |
May 31, 2021, 09:29 (GMT) |
Fix T88623, T87044: Make encoded videos play correctly in VLC The issue was two fold. We didn't properly: 1. Initialize the codec default values which would lead to VLC complaining because of garbage/wrong codec settings. 2.Calculate the time base for the video. FFmpeg would happily accept this but VLC seems to assume the time base value is at least somewhat correct and couldn't properly display the frames as the internal time base was huge. We are talking about 90k ticks (tbn) for one second of video! This patch initializes all codecs to use their default values and fixes the time base calculation so it follows the guidelines from ffmpeg. Reviewed By: Sergey, Richard Antalik Differential Revision: https://developer.blender.org/D11426 |
May 31, 2021, 09:25 (GMT) |
Fix (studio-reported) crash in collection management code. Code checking for potential collection loop dependencies can be called in cases where we cannot guarantee that there is no NULL pointers, so we need to check those. Was already done for objects. NOTE: doubled-checked by @jbakker, thanks. |
May 31, 2021, 09:16 (GMT) |
Revert "Added v2.93 pipeline config for new buildbot." This reverts commit 632bfee0a5ea92d213b5c9d010483c16f0baa636. This config is only intended for 2.93. Master will get its own config file after testing that 2.93 is correct. |
May 31, 2021, 09:15 (GMT) |
Merge branch 'blender-v2.93-release' |
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